TheOmeganerd started in 2011 to feature and promote video game artworks, cosplay and any other related content. This blog contains 41k+ followers.






Halo: Nightfall exclusive image featuring Mike Colter as Agent Locke

We are excited to announce that Mike Colter, best known for his role in CBS’s critically acclaimed drama “The Good Wife,” will star in Halo: Nightfall as Agent Jameson Locke. 

Halo: Nightfall is a live-action digital series that introduces Jameson Locke, a pivotal new character in the Halo universe, who plays a key role in Halo 5: Guardians. Taking place between the events of Halo 4 and Halo 5: Guardians, this is an origin story that will lend insight and understanding into the character he becomes in Halo 5: Guardians.

Led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, and director Sergio Mimica-Gezzan, Halo: Nightfall will take full advantage of Xbox One’s seamless blend of high-quality visuals and storytelling and rich interactivity, connecting the games and the series in innovative new ways.

We’ll have more details to share at the SDCC panel on Thursday, July 24. Until then, check out the exclusive image above, and take a gander at these photos below of Mike Colter as Jameson Locke in Halo: Nightfall. 

Read the full Mike Colter Q & A on Variety

The Beauty of Video Games: Destiny (PS4 Beta Build)

It’s been a few months since I’ve made any videos for this series, typically I make these videos using PC games, but Destiny isn’t for the PC. So you’ll have to excuse this mess of a video I’ve created showing off how pretty the beta is.

Anyway, I hope you guys like my poor attempt of a video.

<3 TheOmegaNerd

P.S You can check out other videos from this series here, I’d say most of those are much better.

Oh, P.P.S The beta is now live again for all platforms, just in case you weren’t aware. (:

Assassins Creed Unity Experience Trailer #1: New Engine, New Gameplay 

Assassin’s Creed Unity Meets Parkour in Real Life - 4k!

Battlefield Hardline delayed into 2015
Why Battlefield Hardline will launch in 2015Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.Here are a few of the things the new timing will allow us to accomplish:1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way viaBattlefield.com/Hardline as well as the Battlefield social channels.In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year. We remain committed to giving you the best BF4 experience possible.Karl Magnus Troedsson - DICE VP &amp; Group GM

Battlefield Hardline delayed into 2015

Why Battlefield Hardline will launch in 2015

Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.

Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.

This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.

We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.

Here are a few of the things the new timing will allow us to accomplish:

1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.

2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.

3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.

We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way viaBattlefield.com/Hardline as well as the Battlefield social channels.

In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year. We remain committed to giving you the best BF4 experience possible.

Karl Magnus Troedsson - DICE VP & Group GM

Dragon Age: Inquisition Delayed to November 18
Dragon Age: Inquisition UpdateI’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero&#8217;s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on. Thank you again for your patience and support!Mark Darrah - Executive Producer of Dragon Age: Inquisition

Dragon Age: Inquisition Delayed to November 18

Dragon Age: Inquisition Update

I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on. 

Thank you again for your patience and support!

Mark Darrah - Executive Producer of Dragon Age: Inquisition

Impressive Mod Breathes New Life Into Halo: Combat Evolved on PC

Halo‘s strong following is continuing to keep the legend alive with new mods that significantly improve upon Combat Evolved’s original launch on PC launch back in 2003.

A new mod called from the “Custom Map Team” called SPV3 that was recently brought to our attention takes things to an impressive new level with substantial upgrades to Combat Evolved’s visuals and gameplay.

In addition to a complete visual overhaul, new environments, extended levels, and new features, the mod also introduces some of the vehicles, weapons, new enemies, abilities from some of the more recent Halo releases, turning it into a sort of “best of” mod, if you will.

SPV3 launches in increments with its next release this November. The entirety of the mod should be out by Christmas of this year. Be sure to check out the release date trailer above to see it in action and follow along with the development process over on Halomods.com.

Halo: Combat Evolved is getting yet another official re-release from developer 343 Industries in Halo: The Master Chief Collection on Xbox One, due out this November 11.

Watch The Last of Us: One Night Live-performance Monday, July 28 

I love great video game stories. Today, the narrative potential of our medium has never been greater. The best video games blend world-class acting, writing, music and gameplay to create art that rivals the best works in other entertainment mediums.

To celebrate that point, I’m excited to announce an experimental project I’ve been working on with Naughty Dog and PlayStation.

On Monday July 28th, one of last year’s most acclaimed games, The Last of Us, will come to the theatrical stage in Los Angeles for a special one-night-only performance.

One Night Live will highlight the artistry behind The Last of Us with a live reading of select scenes by the principal actors, under the direction of Neil Druckmann from Naughty Dog. Scheduled to appear are Troy Baker, Ashley Johnson, Merle Dandridge, Hana Hayes, and Annie Wersching. In addition, Academy Award winning composer Gustavo Santaolalla will perform selections from his score. How this all fits together will remain a bit of a mystery until it happens, but trust me when I say it will be a very special evening.

This one-time-only performance will be staged at the Broad Stage in Santa Monica on Monday, July 28 at 7 PM PT. PlayStation fans who will be in the area that evening can secure free tickets to attend the performance in person. Check the PlayStation Facebook page for details on how to register.

If you can’t join us in Santa Monica, select portions of the program will be streamed live around the world on Twitch, YouTube and PlayStation Network’s Live Event Viewer. And while it goes without saying, the event will include some story spoilers.

I hope you’ll join us on July 28th to celebrate The Last of Us and the creativity of the people behind it.

This Week In Games! - Week of 07.20.2014
Tuesday, July 22
OlliOlli (PC, PS3, PS4),
Oddworld: New &#8216;n&#8217; Tasty (PS4 – PSN)
The Walking Dead Season 2, Episode 4: Amid the Ruins (PSN, PC)
Wednesday, July 23
The Walking Dead Season 2, Episode 4: Amid the Ruins (Xbox Live)
Thursday, July 24
Siesta Fiesta (3DS eShop)
Wooden Sen&#8217;SeY (Wii U eShop)
Master Reboot (Wii U eShop)
Friday, July 25
Wii Sports Club (Wii U)
Friday, July 25
Wii Sports Club (Wii U)
Coming Soon: 
Tuesday, July 29: LEGO Ninjago Nidroids (3DS, Vita), The Last Of Us Remastered (PS4), Firefall (PC), Phantom Breaker: Battle Grounds (Vita), Rogue Legacy (PS3, PS4, Vita Cross-Buy)
Courtesy of Kotaku

This Week In Games! - Week of 07.20.2014

Tuesday, July 22

  • OlliOlli (PC, PS3, PS4),
  • Oddworld: New ‘n’ Tasty (PS4 – PSN)
  • The Walking Dead Season 2, Episode 4: Amid the Ruins (PSN, PC)

Wednesday, July 23

  • The Walking Dead Season 2, Episode 4: Amid the Ruins (Xbox Live)

Thursday, July 24

  • Siesta Fiesta (3DS eShop)
  • Wooden Sen’SeY (Wii U eShop)
  • Master Reboot (Wii U eShop)
  • Friday, July 25
  • Wii Sports Club (Wii U)

Friday, July 25

  • Wii Sports Club (Wii U)

Coming Soon: 

Tuesday, July 29: LEGO Ninjago Nidroids (3DS, Vita), The Last Of Us Remastered (PS4), Firefall (PC), Phantom Breaker: Battle Grounds (Vita), Rogue Legacy (PS3, PS4, Vita Cross-Buy)

Courtesy of Kotaku