SDCC 2014: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall
Today, at San Diego Comic-Con, 343 Industries and Scott Free Productions gave show-goers and the Halo Nation a first look at Halo: Nightfall, the original live-action digital series executive produced by Ridley Scott set to release this November on Xbox. During the panel, 343 Industries premiered the series’ official first-look video, as Executive Producer Kiki Wolfkill, Franchise Development Director Frank O’Connor, Scott Free TV President David Zucker, and Halo: Nightfall cast members offered new details on the series plot and a look behind-the-scenes of the production.
Taking place between the events of Halo 4 and Halo 5: Guardians, Halo: Nightfall follows the origin story of legendary manhunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra. Led by Locke, the Office of Naval Intelligence (ONI) agents are forced to coordinate with a Sedran commander with a remarkable history and deep-rooted mistrust of ONI. As the plot unravels, they’re drawn to an ancient, hellish artifact where they’re forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives. Agent Locke is a new character in the Halo universe poised to play a major role in Halo 5: Guardians releasing on Xbox One in 2015.
Led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, award-winning director Sergio Mimica-Gezzan (Battlestar Galactica, Pillars of the Earth, Heroes), and written by Paul Scheuring (A Man Apart, Prison Break), Halo: Nightfall takes full advantage of Xbox One’s seamless blend of high-quality visuals and rich interactive storytelling features, connecting the games and the series in innovative new ways.
“In science fiction, we’re always searching for new frontiers. We’re drawn to the unknown,” said Scott. “With Halo: Nightfall, we’re pioneering a new medium in terms of interactive storytelling on Xbox. It’s going to be fun for long-time fans to see how the worlds come together with an ambition to attract new fans along the way with what we’ve created.
Halo: Nightfall is included as part of the Halo: The Master Chief Collection and will be accessible digitally on Xbox Live beginning on November 11, 2014.
EA Giving The Sims 2 Away for Free on Origin, Along With All 18 Expansions
A decade after its release, Electronic Arts is giving away The Sims 2 for free through Origin—along with every single expansion and stuff pack ever released.
EA recently announced it would end support for The Sims 2, meaning it will no longer release content or technical fixes for the game. It will continue to offer for support to those who contact the company for help, but the game as it exists today will remain unchanged going forward (barring any efforts made by the modding community). EA contacted Sims 2 owners recently, informing them of the news and offering a free upgrade to the newly created The Sims 2: Ultimate Collection.
That same collection is now being offered to all Origin users for free for a limited time. To get it, simply open Origin, select the “Redeem Product Code” option from the menu, and enter the code I-LOVE-THE-SIMS. You have until July 31 at 10AM Pacific to redeem the code to your Origin account. If you don’t already have one, you can sign up for free.
Ultimate Collection includes the base Sims 2 game along with “every single The Sims 2 expansion pack and stuff pack.” The list of content that entails, as a result, is comically long: There have been eight expansion packs (which add new functionality and major features) and ten stuff packs (which, as you might guess, contain various stuff—primarily clothing and furniture) released since The Sims 2’s launch in 2004.
Halo: Nightfall exclusive image featuring Mike Colter as Agent Locke
We are excited to announce that Mike Colter, best known for his role in CBS’s critically acclaimed drama “The Good Wife,” will star in Halo: Nightfall as Agent Jameson Locke.
Halo: Nightfall is a live-action digital series that introduces Jameson Locke, a pivotal new character in the Halo universe, who plays a key role in Halo 5: Guardians. Taking place between the events of Halo 4 and Halo 5: Guardians, this is an origin story that will lend insight and understanding into the character he becomes in Halo 5: Guardians.
Led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, and director Sergio Mimica-Gezzan, Halo: Nightfall will take full advantage of Xbox One’s seamless blend of high-quality visuals and storytelling and rich interactivity, connecting the games and the series in innovative new ways.
We’ll have more details to share at the SDCC panel on Thursday, July 24. Until then, check out the exclusive image above, and take a gander at these photos below of Mike Colter as Jameson Locke in Halo: Nightfall.
The Beauty of Video Games: Destiny (PS4 Beta Build)
It’s been a few months since I’ve made any videos for this series, typically I make these videos using PC games, but Destiny isn’t for the PC. So you’ll have to excuse this mess of a video I’ve created showing off how pretty the beta is.
Anyway, I hope you guys like my poor attempt of a video.
Assassins Creed Unity Experience Trailer #1: New Engine, New Gameplay
Assassin’s Creed Unity Meets Parkour in Real Life - 4k!
Battlefield Hardline delayed into 2015
Why Battlefield Hardline will launch in 2015
Today we are announcing that Battlefield Hardline will launch in early 2015. Obviously, this is big news, so I’d like to address why we’re making this change.
Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.
This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.
We decided that the right thing to do was to take more time to ensure Hardline is the best, most innovative Battlefield experience we can give to you, our fans.
Here are a few of the things the new timing will allow us to accomplish:
1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.
3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.
We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players. We will give you updates on our progress and we’ll regularly share updates along the way viaBattlefield.com/Hardline as well as the Battlefield social channels.
In addition to the ongoing development of Hardline, it’s important to note that the DICE teams continue to drive Battlefield 4. We continue to explore new opportunities for improvements and we are still releasing new content, including “Dragon’s Teeth,” the fourth expansion pack that launches worldwide on July 29, and “Final Stand” coming later this year. We remain committed to giving you the best BF4 experience possible.
Karl Magnus Troedsson - DICE VP & Group GM
Dragon Age: Inquisition Delayed to November 18
Dragon Age: Inquisition Update
I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.
Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.
I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.
Thank you again for your patience and support!
Mark Darrah - Executive Producer of Dragon Age: Inquisition
Featuring: The Nerdist, Dragon Age Inquisition, The Evil Within, Evolve, Halo The Master Chief Collection, Sunset Overdrive, The Crew, & Titanfall
Impressive Mod Breathes New Life Into Halo: Combat Evolved on PC
Halo‘s strong following is continuing to keep the legend alive with new mods that significantly improve upon Combat Evolved’s original launch on PC launch back in 2003.
A new mod called from the “Custom Map Team” called SPV3 that was recently brought to our attention takes things to an impressive new level with substantial upgrades to Combat Evolved’s visuals and gameplay.
In addition to a complete visual overhaul, new environments, extended levels, and new features, the mod also introduces some of the vehicles, weapons, new enemies, abilities from some of the more recent Halo releases, turning it into a sort of “best of” mod, if you will.
SPV3 launches in increments with its next release this November. The entirety of the mod should be out by Christmas of this year. Be sure to check out the release date trailer above to see it in action and follow along with the development process over on Halomods.com.
Halo: Combat Evolved is getting yet another official re-release from developer 343 Industries in Halo: The Master Chief Collection on Xbox One, due out this November 11.