TheOmeganerd started in 2011 to feature and promote video game artworks, cosplay and any other related content. This blog contains 41k+ followers.






Luna and Red (Transistor fan art)
by Lekso Tiger
I’m loving all of this amazing Transistor fan art I’m coming across as of late, I really should get back to the game myself and finish it.

Luna and Red (Transistor fan art)

by Lekso Tiger

I’m loving all of this amazing Transistor fan art I’m coming across as of late, I really should get back to the game myself and finish it.

Doom 2014 New Details from Quake-Con
At QuakeCon today, Id Software showed gameplay of the next installment in the Doom franchise, simply titled Doom, for the very first time after teasing it at E3 this past June.
The game has been a long time coming, with it being first mentioned at QuakeCon way back in 2007 by John Carmack, id co-founder and then-lead developer for the company. Recording of any kind was prohibited at the event, but there was a lot of information to process during the 20-minute-long gameplay demo. Here are a bunch of the highlights: 
Fast-paced combat against multiple enemies at once - Doom 3 this ain’t.
Set outside a massive UAC research facility on Mars as it’s being invaded by the forces of Hell.
Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and the good old chainsaw were also shown off.
Go fast. “Doom is not about about taking cover” said executive producer Marty Stratton.
Doom is powered by IdTech 6, and will be for PC, PS4, and Xbox One. They are “committed” to 1080P at 60 frames-per-second.
Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
Revenants now have jetpacks and can hover about while firing rockets at you.
At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release multiple shells in rapid succession.
Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
Enemies can teleport in for old-school style ambushes
Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and punch straight through your combat helment.
Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO REGENERATING HEALTH.
 Executive producer Marty Stratton took the stage prior to the gameplay demonstration to introduce the philosophy of Doom, which is to be as true as possible to the fast-paced combat, and sense of power of the originals. He didn’t call Doom 3 out specifically, but he made it very clear this was a return to Doom’s roots. The word “origins” slipped out, though he didn’t explicitly state Doom would be an origin story.
No new details were shared about beta or release timing. Anyone who pre-ordered Wolfenstein: The New Order will have access to the beta for Doom, but no comment was made about when players might be able to start fragging quite yet.
Overall, it was a crowd pleasing presentation, one that made it very clear that Doom wasn’t going to be changing with the times, but rather, going back to what made us love it in the first place, and I couldn’t possibly be happier about that

Doom 2014 New Details from Quake-Con

At QuakeCon today, Id Software showed gameplay of the next installment in the Doom franchise, simply titled Doom, for the very first time after teasing it at E3 this past June.

The game has been a long time coming, with it being first mentioned at QuakeCon way back in 2007 by John Carmack, id co-founder and then-lead developer for the company. Recording of any kind was prohibited at the event, but there was a lot of information to process during the 20-minute-long gameplay demo. Here are a bunch of the highlights: 

  • Fast-paced combat against multiple enemies at once - Doom 3 this ain’t.
  • Set outside a massive UAC research facility on Mars as it’s being invaded by the forces of Hell.
  • Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
  • Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and the good old chainsaw were also shown off.
  • Go fast. “Doom is not about about taking cover” said executive producer Marty Stratton.
  • Doom is powered by IdTech 6, and will be for PC, PS4, and Xbox One. They are “committed” to 1080P at 60 frames-per-second.
  • Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
  • Revenants now have jetpacks and can hover about while firing rockets at you.
  • At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release multiple shells in rapid succession.
  • Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
  • Enemies can teleport in for old-school style ambushes
  • Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and punch straight through your combat helment.
  • Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO REGENERATING HEALTH.

 Executive producer Marty Stratton took the stage prior to the gameplay demonstration to introduce the philosophy of Doom, which is to be as true as possible to the fast-paced combat, and sense of power of the originals. He didn’t call Doom 3 out specifically, but he made it very clear this was a return to Doom’s roots. The word “origins” slipped out, though he didn’t explicitly state Doom would be an origin story.

No new details were shared about beta or release timing. Anyone who pre-ordered Wolfenstein: The New Order will have access to the beta for Doom, but no comment was made about when players might be able to start fragging quite yet.

Overall, it was a crowd pleasing presentation, one that made it very clear that Doom wasn’t going to be changing with the times, but rather, going back to what made us love it in the first place, and I couldn’t possibly be happier about that

The Walking Dead: Season Two - A Telltale Games Series Episode 4 - ‘Amid the Ruins’ - Trailer & Release Dates

Fellow survivors, 

Today we would like to share the official trailer and release dates for ‘Amid the Ruins,’ the penultimate episode of The Walking Dead: Season Two - A Telltale Games Series.

The Walking Dead: Season Two - Episode 4 ‘Amid the Ruins’ will be available starting next week on these dates for the corresponding platforms:

July 22nd: PC/Mac via Steam, the Telltale Online Store and other digital distribution services; on the PlayStation Store in North America for PlayStation 3 and PS Vita

July 23rd: Xbox LIVE Marketplace for Xbox 360 video game and entertainment system from Microsoft; on the PlayStation Store in European territories for PlayStation 3 and PS Vita

July 24th: Available as an in-app purchase within The Walking Dead: Season Two on the iOS App Store

Additional platform release dates for tablets, mobile, handheld, and micro-console devices are to be announced. Please stay tuned to @telltalegames on twitter for more updates as they become available.

The Walking Dead: Season Two’s fourth episode, ‘Amid the Ruins,’ will be available on Xbox LIVE Marketplace and PlayStation Network for $4.99 USD individually, or as part of a season pass option including access to episodes as they are released. On PC/Mac, the episode will be available as part of a season pass, and also available on the iOS App Store as part of a season multi-pack, or for $4.99 USD as an in-app purchase within The Walking Dead: Season Two application.

For more information on the game, visit the official websiteFacebook and follow Telltale Games on Twitter.

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The Walking Dead: The Game Season Two - Ep 4: ‘Amid The Ruins’ New Artwork, Full Trailer reveal 7/16/2014

The Walking Dead: The Game Season Two - Ep 4: ‘Amid The Ruins’ New Artwork, Full Trailer reveal 7/16/2014

The Last of Us Remastered New Screens, - Hands on: The Last of Us Remastered

With The Last of Us Remastered’s PS4 release just weeks away (July 29th), I dove into a pre-release version of the game to see exactly how Naughty Dog is leveraging PS4’s hardware to upgrade last year’s biggest Game of the Year winner.

First, there’s the immediately noticeable bump in native screen resolution. The jump from 720p (PS3) to native 1080p (PS4) gives the visuals a major shot in the arm. The crisp new presentation banishes those nasty jaggies to the margins, while higher resolution environment textures adorn the lovingly crafted post-apocalyptic environments.

But the kicker is the new framerate. I’ll admit to being at least a bit skeptical on hearing that Naughty Dog would target a smoother, more fluid 60 frames per second for The Last of Us Remastered. I wondered whether it would add a distracting layer of artificiality, that it might somehow interfere with the game’s cinematic look and feel. Luckily, based on my hands-on experiences at a recent media event in New York City, those concerns feel entirely unwarranted. Played at the higher framerate, The Last of Us Remastered has a silky smooth feel that makes aiming and camera control feel more responsive and natural.

Conveniently, the PS4 version was shown side-by-side with the original PS3 game. Curious, I picked up the DualShock 3 and panned the camera around for a few seconds, before hastily switching right back to Remastered. It’s nice to see that Naughty Dog is giving players the choice to lock TLOUR to 30 frames per second — which PlayStation.Blog’s own Ryan Clements currently favors — but for me it’s 60 FPS or bust, no contest. I suspect this one will boil down to personal preference. 

Then there are a slew of subtler visual details. Lighting quality has received a boost, with improved shadow detail. Joel and Ellie’s in-game character models also look more detailed, sporting higher resolution textures that allowed me to see the fabric weave in Joel’s filthy flannel shirt. The 1080p presentation also helped me spot subtle visual details I’d never noticed in the original PS3 version, like the way tiny streams of blood trickle down Joel’s arm when he’s injured, or how rats weave erratically through garbage-strewn ruins.

The gameplay remains unchanged, though the higher framerate does lend a feeling of increased responsiveness. The most notable difference is that the L2 and R2 triggers now control aiming and firing — and yep, you can switch back to the classic L1 and R1 controls if that floats your boat.

Though I didn’t get a chance to try out the multiplayer mode (a personal favorite), the campaign is looking mighty promising. The Last of Us Remastered will come complete with all previously released DLC, including the excellent story chapter Left Behind. And at a reduced price of $50, it’s a good bet for new PS4 owners who missed out on one of the best games of the generation, or seasoned TLOU veterans eager for another dose of Joel and Ellie.