Battlefield 4 Multiplayer Details Detailed
A new blog post by core gameplay designer Alan Kertz offers insight into what each class will offer, as well as explains that they’ll come in Chinese, Russian and American variants.
While Kertz explained that the team started by iterating on the Battlefield 3 classes, the end result is vastly different from what’s come before. For example, “This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal.
"This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2."
The support loadout, meanwhile, will have more offensive options than previously and will retain C4 and Claymores from Battlefield 3. He’ll also be given an XM25 for indirect suppressive fire, a remote mortar for distance attacks and the ability to use both carbines and DMRs.
In terms of Recon, Kertz writes it’s, “gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.”
Finally, Assault remains the main run-and-gun spec while also acting as a medic. You’ll have med kits and defibrillators, but also a First Aid Kit and a 40mm Flash Bang.