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#Bungie

Destiny - The Devil’s Lair Gameplay, New Screens

Destiny - New Screens, Each Location in Destiny About “the Size of Halo: Reach,” Over 500 People Working on the Title

Big, meet bigger. Bungie software engineer Christian Diefenbach has revealed that each major location in the forthcoming Destiny is “more or less the same size” as an entire game - Halo Reach, to be specific.

Speaking to Brazilian website Jogos, Diefenbach also revealed that there are over 500 people working on Destiny, where 130 people worked on the original Halo.

As you hopefully know by now, the game casts players as Guardians, and sees you exploring the wreckage of a human solar empire for secrets, ancient weapons and things to blow up or run away from. According to Diefenbach, Destiny employs two perspectives: you’ll fight in first person while out and about, but exploration of social areas (where you’ll meet other players and choose missions) takes place in third person, the better to appreciate your costume and loadout.

via, OXM, MP1ST

Bungie Teases Destiny Collector’s Edition Reveal Next Week
In yet another weekly blog update where Bungie community manager “DeeJ” answered questions straight from the anxious Bungie community, he teased something to look forward to “next week”.
“Are you planning on releasing a Collector’s Edition for Destiny?” asked “MepmClopudFF” in this week’s bungie Mail Sack Q&A.
“Ask us again next week,” was DeeJ’s answer.
We don’t doubt Bungie’s ability to deliver, but we’ll see what exactly they have in store next week.
DeeJ, also talked a little more about Destiny’s competitive multiplayer component, saying that Bungie want’s “to know the baddest Guardian in the Tower.”
“We want to see you battle each other for glory and bragging rights,” he continued. “You’re going to practice the combat style you perfected in fighting against the Cabal’s professional military and see if it works on each other. May the odds be ever in your favor.”

Bungie Teases Destiny Collector’s Edition Reveal Next Week

In yet another weekly blog update where Bungie community manager “DeeJ” answered questions straight from the anxious Bungie community, he teased something to look forward to “next week”.

“Are you planning on releasing a Collector’s Edition for Destiny?” asked “MepmClopudFF” in this week’s bungie Mail Sack Q&A.

“Ask us again next week,” was DeeJ’s answer.

We don’t doubt Bungie’s ability to deliver, but we’ll see what exactly they have in store next week.

DeeJ, also talked a little more about Destiny’s competitive multiplayer component, saying that Bungie want’s “to know the baddest Guardian in the Tower.”

“We want to see you battle each other for glory and bragging rights,” he continued. “You’re going to practice the combat style you perfected in fighting against the Cabal’s professional military and see if it works on each other. May the odds be ever in your favor.”

Destiny to Use Faceware Tech For Increased Character Detail
Bungie will be making use of Faceware’s markerless motion capture technology to provide lifelike character detail and movement in their upcoming shared-world shooter, Destiny.
The technology, previously used on Bungie’s Halo: Reach, “uses video to capture every detail of an actor’s face, and computer vision software to transfer that performance quickly to digital characters, giving Bungie’s artists a detailed first pass to which they can then add greater detail to their characters,” reads a recent press release.

“The ease in which Faceware translates real performances into digital performances is on of the main reasons Bungie decided to use the technology on Destiny.”

via: MP1St

Destiny to Use Faceware Tech For Increased Character Detail

Bungie will be making use of Faceware’s markerless motion capture technology to provide lifelike character detail and movement in their upcoming shared-world shooter, Destiny.

The technology, previously used on Bungie’s Halo: Reach, “uses video to capture every detail of an actor’s face, and computer vision software to transfer that performance quickly to digital characters, giving Bungie’s artists a detailed first pass to which they can then add greater detail to their characters,” reads a recent press release.

“The ease in which Faceware translates real performances into digital performances is on of the main reasons Bungie decided to use the technology on Destiny.”

via: MP1St

Destiny Beta is Coming This Summer

"Together, we are bringing gamers an ambitious and innovative game which combines the intensity of great first-person action, with the character investment and social connections of an RPG in an immense connected universe. We believe the game is on track to deliver record pre-orders for a new franchise, a public beta is planned for summer and we expect to launch the game on September 9,” added Hirshberg.
"We look forward to expanding this universe for years to come and you’ll see much more in the months ahead."

Beta will hit PlayStation 3, & PlayStation 4 before any other system.
Via: CVG

Destiny Beta is Coming This Summer

"Together, we are bringing gamers an ambitious and innovative game which combines the intensity of great first-person action, with the character investment and social connections of an RPG in an immense connected universe. We believe the game is on track to deliver record pre-orders for a new franchise, a public beta is planned for summer and we expect to launch the game on September 9,” added Hirshberg.

"We look forward to expanding this universe for years to come and you’ll see much more in the months ahead."

Beta will hit PlayStation 3, & PlayStation 4 before any other system.

Via: CVG
Destiny was almost a 3rd person shooter
"We actually were at one point third-person only," he told Game Informer. However, “we wanted to make a kick-ass action game, and we decided first-person was the right place to do that.”
"There is some third-person elements in the game still. That’s important for gameplay, and to show off your cool moves and the cool armor you get."

Destiny was almost a 3rd person shooter

"We actually were at one point third-person only," he told Game Informer. However, “we wanted to make a kick-ass action game, and we decided first-person was the right place to do that.”

"There is some third-person elements in the game still. That’s important for gameplay, and to show off your cool moves and the cool armor you get."

Destiny Released Date Revealed, Out September 09, 2014, Beta Begins Summer 2014
Destiny has always represented a new beginning for our team. It was born from brave possibilities. We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us.
We first shared the design pillars of Destiny less than one year ago. We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. We set our bar high. For us, Destiny represents a once in a lifetime opportunity.
Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own.
Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3.
The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. 
See you starside.

Destiny Released Date Revealed, Out September 09, 2014, Beta Begins Summer 2014

Destiny has always represented a new beginning for our team. It was born from brave possibilities. We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us.

We first shared the design pillars of Destiny less than one year ago. We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. We set our bar high. For us, Destiny represents a once in a lifetime opportunity.

Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own.

Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3.

The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure. 

See you starside.

Bungie Announces PlayStation First Access to Destiny Beta

In celebration of the launch of the PlayStation 4, Bungie is pleased to announce that the Destiny beta will be available first on the PS4 and PS3!

Fans who pre-order Destiny at participating retailers worldwide will receive their Beta redemption code while supplies last. To see a list of participating retailers, fans can visit destinythegame.com/wheretobuy. Upon pre-ordering the game at a participating retailer, players will need to visit bungie.net/beta and follow the instructions on the page to secure their spot in the Beta. The required 9-digit entry code will be printed on their receipt or on a flyer distributed at time of purchase, or sent via email through their respective retail rewards program. Fans that pre-ordered before October 1, 2013 and qualify for this offer are automatically entered into the Beta and will receive their entry code from their retailer via email. All questions or concerns related to the Beta code should be brought to the attention of the retailer.

The Destiny Beta will include a diverse sampling of major activities in the full game, and will begin in 2014 on all four announced platforms: PlayStation 4, PlayStation 3, Xbox One and Xbox 360.