We have been working on the new Assassin’s Creed for more than three years, and wanted to find the perfect time to give you an early taste of the game. Apparently though, the Templar Order was hungry to know more right now. To this, we say “Qu’ils mangent de la brioche!” (“Let them eat cake!”). Help yourself to a serving of the first official footage from the next-gen only Assassin’s Creed: Unity. Stay tuned - we’ll have many more exciting details for you in the future.
Next Assassin’s Creed won’t take place in the samurai age
The next installment of Ubisoft’s Assassin’s Creed franchise won’t be set at the end of the samurai-era in Japan, managing director Jade Raymond told Adweek.
Rumors about a game set in feudal Japan began to circulate in 2011, after Ubisoft released a survey polling players on which age they’d like to see next. Featured locations included Japan, ancient Egypt, medieval China, the Russian Revolution and Victorian England. In 2012, however, series creative director Alex Hutchinson listed feudal Japan as one of the worst three settings for a game in the franchise, along with World War 2 and ancient Egypt.
Raymond had no further details to share on the game’s new setting, other than it would take place in her favorite historical era. The most recent installment,Assassin’s Creed 4: Black Flag launched last year. The game took place in the Caribbean during the 18th century, also known as the Golden Age of Piracy.
“When we’re building a franchise, we’re thinking of a whole universe and how we’re developing a meta-story that could live on for many years in games and TV,” Raymond told Adweek. “If the story has nowhere to go, then you end up with the video game equivalent of The Matrix 2 or something where it’s never going to be quite as genius.”
In Assassin’s Creed: Arena, players compete to uncover the best targets for assassination. But before you can go in for the kill, sometimes you have to deal with some pesky guards, as well as your opponents. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory.
At the start of each player’s turn, they draw an Event card. These cards can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be.
Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die. But just like in a video game, you will soon respawn back at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards.
Combat is handled through cardplay. No dice required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward!