class=" theme-name-Writer index body-bg-pattern masthead-bg-full img-normal post-background ">

Borderlands: The Pre-Sequel confirmed - gameplay video and screenshots

Randy Pitchford, president of Gearbox Software and Tony Lawrence, general manager of 2K Australia introduce you to the next standalone AAA Borderlands game — Borderlands: The Pre-Sequel. Coming Fall 2014 to Xbox 360, PS3, and PC

RUMOR: Next Borderlands Game is Pre-Sequel Set on The Moon for 360/PS3/PC
Borderlands is back, and this time its going to the moon with Borderlands: The Pre-sequel, a full on co-op shooter RPG set in the five year gap between Borderlands 1 & 2 for Xbox 360,PS3 and PC
We at GamePointsNow have managed to get our hands on some exclusive info regarding the next instalment in the Gearbox’s hit franchise.
Only a month ago Gearbox CEO Randy Pitchford announced that his studio were not working on a borderlands sequel but they didn’t mention that 2k Australlia were working on a Pre-Sequel.
Set on the moon of Elpis and Hyperions ominous H shaped moon base, the game sees Handsome Jack in the days when he was just a humble programmer called John, hunting a powerful alien artefact (what else!!). Players will be able to select one of Jack/Johns four lieutenants to play as in Athena The Gladiator, Wilhelm The Enforcer, Nisha The Lawbringer and Fragtrap, a militarised claptrap..
The astute amongst you may recognise some of the names from their appearances in previous instalments, Wilhelm is the half human, half Hyperion Loader boss from Borderlands 2 and Athena made an appearance in the General Knoxx DLC for the first game as a Lance Assassin gone mercenary. Nisha bears a striking resemblance to the seconds games Sheriff of Lynchwood, who was also Jacks girlfriend.
Athena will be a melee focused character able to absorb incoming fire with here kinetic shield while dispatching enemies with her plasma sword. While Wilhelm(sadly before he became a badass loader) will be able to make use of a shoulder mounter cannon and drones which you can call down to aid you in combat.
As you’d expect from any Borderland title there is the usual bazillion weapons to choose from, and with being set on a moon there’s plenty of opportunity to ramp things up a little. There are two whole new weapon types to get your teeth into this time around. Laser weapons and moons go hand in hand so you won’t be disappointed there, but the real fun looks to be in the Cryo class of guns, couple that with the games low gravity setting and it’s a case of set your phasers to fun (sorry) as you freeze and shatter your foes.
Yes Elpis has reduced gravity (it is a moon after all) so tossing bandits into orbit with a well placed grenade is a sure thing. There’s also jetpacks to help you get around the moons surface and outwit your enemies, although this does tie in with another of the games new features to present a whole new challenge for veterans of the series.
Oxygen will play a huge role in the game, in fact it’s actually going to be lootable in the form of OX -Kits.This adds a whole new layer to the combat with you requiring to manage your own oxygen levels while battling your foes, although it does lead to the option of shattering an enemies helmet to instantly deprive them of precious O2 and gain an advantage.
While there is no set release date for Borderlands: The Pre-Sequel, we at Team GPN would lay our inter galactic cowboy hats on a 2014 release due to it being a 360/PS3 release.
And while this is nothing but a rumour until officially confirmed, we can say we are sure you’ll be hearing (or maybe reading) something real soon.

RUMOR: Next Borderlands Game is Pre-Sequel Set on The Moon for 360/PS3/PC

Borderlands is back, and this time its going to the moon with Borderlands: The Pre-sequel, a full on co-op shooter RPG set in the five year gap between Borderlands 1 & 2 for Xbox 360,PS3 and PC

We at GamePointsNow have managed to get our hands on some exclusive info regarding the next instalment in the Gearbox’s hit franchise.

Only a month ago Gearbox CEO Randy Pitchford announced that his studio were not working on a borderlands sequel but they didn’t mention that 2k Australlia were working on a Pre-Sequel.

Set on the moon of Elpis and Hyperions ominous H shaped moon base, the game sees Handsome Jack in the days when he was just a humble programmer called John, hunting a powerful alien artefact (what else!!). Players will be able to select one of Jack/Johns four lieutenants to play as in Athena The Gladiator, Wilhelm The Enforcer, Nisha The Lawbringer and Fragtrap, a militarised claptrap..

The astute amongst you may recognise some of the names from their appearances in previous instalments, Wilhelm is the half human, half Hyperion Loader boss from Borderlands 2 and Athena made an appearance in the General Knoxx DLC for the first game as a Lance Assassin gone mercenary. Nisha bears a striking resemblance to the seconds games Sheriff of Lynchwood, who was also Jacks girlfriend.

Athena will be a melee focused character able to absorb incoming fire with here kinetic shield while dispatching enemies with her plasma sword. While Wilhelm(sadly before he became a badass loader) will be able to make use of a shoulder mounter cannon and drones which you can call down to aid you in combat.

As you’d expect from any Borderland title there is the usual bazillion weapons to choose from, and with being set on a moon there’s plenty of opportunity to ramp things up a little. There are two whole new weapon types to get your teeth into this time around. Laser weapons and moons go hand in hand so you won’t be disappointed there, but the real fun looks to be in the Cryo class of guns, couple that with the games low gravity setting and it’s a case of set your phasers to fun (sorry) as you freeze and shatter your foes.

Yes Elpis has reduced gravity (it is a moon after all) so tossing bandits into orbit with a well placed grenade is a sure thing. There’s also jetpacks to help you get around the moons surface and outwit your enemies, although this does tie in with another of the games new features to present a whole new challenge for veterans of the series.

Oxygen will play a huge role in the game, in fact it’s actually going to be lootable in the form of OX -Kits.This adds a whole new layer to the combat with you requiring to manage your own oxygen levels while battling your foes, although it does lead to the option of shattering an enemies helmet to instantly deprive them of precious O2 and gain an advantage.

While there is no set release date for Borderlands: The Pre-Sequel, we at Team GPN would lay our inter galactic cowboy hats on a 2014 release due to it being a 360/PS3 release.

And while this is nothing but a rumour until officially confirmed, we can say we are sure you’ll be hearing (or maybe reading) something real soon.

Tales from the Borderlands stars two lying, greedy Pandorians
Tales from the Borderlands: A Telltale Games Series will star two protagonists, which were featured in the game’s debut trailer during the 2013 VGX awards show — though calling them “heroes” might be a stretch.
During a SXSW Gaming panel titled “Two Sides to Every Story - Tales from the Borderlands Unveiled at SXSW,” a handful of developers both from Telltale and Gearbox discussed the story of the episodic adventure series. It’s set on Pandora, the planet which served as the battleground for the first two Borderlands games — but rather than focus on the plight of the heroic Vault Hunters of that universe, it focuses more on the planet’s less adventurous inhabitants.
The two characters featured in the trailer are Fiona, the well-dressed con artist, and Rhys, the cybernetically-enhanced Hyperion company man. The player will control both characters as they recall, in turn, the plot of the game from the future. Both narrators’ versions, however, are fish tales — players will quickly notice the discrepancies between the versions of the events presented by Fiona and Rhys.
"You never really play what actually happened, you’re playing this Big Fish version of what happened,” Telltale’s Kevin Bruner explained during the panel.
You’ll have plenty of reason to doubt the untrustworthy narration from Rhys and Fiona, as they’re both thoroughly greed-driven people — much like everyone else surviving on Pandora. That driving desire also plays into the general tone of the game, and its decision-based gameplay. To put that into context, Telltale’s Harrison Pink compared the series to The Walking Dead, where players were constantly forced to choose between the lesser of two evils. In Tales from the Borderlands, players will more often have to choose from the better of two extremely desirable options.
In terms of tone, it should come as no surprise that Tales from the Borderlands will try to preserve the humor of the core franchise. That tone is something of a departure from The Walking Dead and The Wolf Among Us, but Bruner is quick to point out that the studio is rooted in comedic series like Sam & Max.
"We’ve got all this pent up comedy in boxes around the studio that we’ve been wanting to unpack," Bruner said.
No gameplay footage was shown off during the panel, and the game’s mechanics went largely undiscussed. However, Pink revealed that there would be shooting segments in the game, “just in a Telltale kind of way.” The game’s two protagonists have their own unique skills that players will leverage throughout the series, including Fiona’s hypnotic, snake oil-selling fast talk, and Rhys’ robotic arm, which he can (and frequently does) use to hack impeding electronics.
Though it wasn’t shown, it sounds like the game will possess the same mix of traditional adventure game mechanics and light action elements like those seen in Telltale’s The Wolf Among Us.
"It’s a Borderlands game, there has to be crazy stuff going on," Bruner said. "I’m glad that people recognize it in [The Wolf Among Us], because figuring out how to do action and storytelling at the same time has been tricky to do without reverting to a traditional, run-around video game. We want to keep things cinematic, and have action sequences tell stories. We got better between Walking Dead and The Wolf Among Us, and I think we’ll get better as we move into Borderlands, because you have to have crazy, over-the-top action scenes, or it’s not a Borderlands game.”
However the game shakes out, Tales from the Borderlands will be a canonical entry in the series following the events of Borderlands 2. Characters from past titles will make an appearance, but the game is centered more around the other characters in the world of Pandora. It’s a way of enriching the universe, reminiscent of the (similarly titled) Star Wars short story compilation, Tales from the Mos Eisley Cantina, according to Gearbox writer Anthony Burch.
"The cool think about Mos Eisley, or any kind of expanded universe stuff like that, is, ‘Let’s tell a story in this universe that’s not specifically about the world savers, it’s not about the badasses doing badass things — it’s about schmos trying to get by,’ and that makes the world feel much more real,” Burch said.
"Borderlands can be more than just shooting people in the face repeatedly," Burch added. "That it could be shooting people in the face repeatedly and then talking to them is a cool possibility for us."

Tales from the Borderlands stars two lying, greedy Pandorians

Tales from the Borderlands: A Telltale Games Series will star two protagonists, which were featured in the game’s debut trailer during the 2013 VGX awards show — though calling them “heroes” might be a stretch.

During a SXSW Gaming panel titled “Two Sides to Every Story - Tales from the Borderlands Unveiled at SXSW,” a handful of developers both from Telltale and Gearbox discussed the story of the episodic adventure series. It’s set on Pandora, the planet which served as the battleground for the first two Borderlands games — but rather than focus on the plight of the heroic Vault Hunters of that universe, it focuses more on the planet’s less adventurous inhabitants.

The two characters featured in the trailer are Fiona, the well-dressed con artist, and Rhys, the cybernetically-enhanced Hyperion company man. The player will control both characters as they recall, in turn, the plot of the game from the future. Both narrators’ versions, however, are fish tales — players will quickly notice the discrepancies between the versions of the events presented by Fiona and Rhys.

"You never really play what actually happened, you’re playing this Big Fish version of what happened,” Telltale’s Kevin Bruner explained during the panel.

You’ll have plenty of reason to doubt the untrustworthy narration from Rhys and Fiona, as they’re both thoroughly greed-driven people — much like everyone else surviving on Pandora. That driving desire also plays into the general tone of the game, and its decision-based gameplay. To put that into context, Telltale’s Harrison Pink compared the series to The Walking Dead, where players were constantly forced to choose between the lesser of two evils. In Tales from the Borderlands, players will more often have to choose from the better of two extremely desirable options.

In terms of tone, it should come as no surprise that Tales from the Borderlands will try to preserve the humor of the core franchise. That tone is something of a departure from The Walking Dead and The Wolf Among Us, but Bruner is quick to point out that the studio is rooted in comedic series like Sam & Max.

"We’ve got all this pent up comedy in boxes around the studio that we’ve been wanting to unpack," Bruner said.

No gameplay footage was shown off during the panel, and the game’s mechanics went largely undiscussed. However, Pink revealed that there would be shooting segments in the game, “just in a Telltale kind of way.” The game’s two protagonists have their own unique skills that players will leverage throughout the series, including Fiona’s hypnotic, snake oil-selling fast talk, and Rhys’ robotic arm, which he can (and frequently does) use to hack impeding electronics.

Though it wasn’t shown, it sounds like the game will possess the same mix of traditional adventure game mechanics and light action elements like those seen in Telltale’s The Wolf Among Us.

"It’s a Borderlands game, there has to be crazy stuff going on," Bruner said. "I’m glad that people recognize it in [The Wolf Among Us], because figuring out how to do action and storytelling at the same time has been tricky to do without reverting to a traditional, run-around video game. We want to keep things cinematic, and have action sequences tell stories. We got better between Walking Dead and The Wolf Among Us, and I think we’ll get better as we move into Borderlands, because you have to have crazy, over-the-top action scenes, or it’s not a Borderlands game.”

However the game shakes out, Tales from the Borderlands will be a canonical entry in the series following the events of Borderlands 2. Characters from past titles will make an appearance, but the game is centered more around the other characters in the world of Pandora. It’s a way of enriching the universe, reminiscent of the (similarly titled) Star Wars short story compilation, Tales from the Mos Eisley Cantina, according to Gearbox writer Anthony Burch.

"The cool think about Mos Eisley, or any kind of expanded universe stuff like that, is, ‘Let’s tell a story in this universe that’s not specifically about the world savers, it’s not about the badasses doing badass things — it’s about schmos trying to get by,’ and that makes the world feel much more real,” Burch said.

"Borderlands can be more than just shooting people in the face repeatedly," Burch added. "That it could be shooting people in the face repeatedly and then talking to them is a cool possibility for us."

Borderlands 2 Limited Edition PlayStationVita Bundle Announced for North America

Include the greatness of PlayStation® gaming in your mobile lifestyle with the all-in-one Borderlands®2 Limited Edition PlayStation®Vita Bundle. With Dual Analog Sticks for precision control and critically acclaimed co-op you can shoot and loot through the world of Pandora with your friends. The PlayStation®Vita system brings the greatness of PlayStation® to your mobile lifestyle.

Bundle features:

  • All-in-one Borderlands®2 Limited Edition PlayStation®Vita Bundle includes the new PS Vita Wi-Fi system, Borderlands®2 Full Game Digital Voucher, and 8GB Memory Card.
  • Six (6) Borderlands®2 DLC packs including, Captain Scarlett and her Pirate’s Booty, Mr. Torgue’s Campaign of Carnage, the Psycho Character Class, Mechromancer Character Class, Ultimate Vault Hunter Upgrade Pack 1, and Collector’s Edition Pack.
  • Play with your friends with up to four (4) person cooperative multiplayer.

Borderlands 2 features:

DESIGNED EXCLUSIVELY FOR PS VITA SYSTEM

  • Enjoy the full Borderlands®2 experience optimized for the PS Vita platform. Shoot your way through Pandora in four-player co-op and easily navigate the maps, inventory, and items using the touchscreen. Continue your adventures at home using the cross-save feature with the PS3™system.

All-New Characters and All-New Classes

  • Step into the role of six all-new characters and classes, each wildly different from one another with unique skills and abilities. Dual wield rocket launchers with Salvador the Gunzerker. Turn invisible and stab your foes in the back with Zer0 the Assassin. Fire off otherworldly powers as Maya the Siren. Drop machine gun turrets as Axton the Commando. Sick your pet robot on a group of enemies as Gaige the Mechromancer. Bash skulls and set them on fire as Krieg the Psycho.

Dynamic Co-op

  • Share your adventures with friends by dropping in and out of a campaign session on your PS Vita system without ever having to restart the game. On top of that you can even take your new gear from any game to any other!

World Connected Story

  • You will find yourself left for dead in the frozen tundra of Pandora as you begin your quest of revenge and redemption. Expose the evil surrounding the Hyperion Corporation and take on the perpetrator of a universe-wide grand deception — the nefarious Hyperion CEO, Handsome Jack. (Oh, also: he’s stolen credit for the opening of the first Vault.)

New Badass Gun System

  • An entirely new take on the groundbreaking procedural system means millions upon millions of possible weapons. The variety and style of guns inBorderlands®2 is staggering, and you’ll see tons of new and innovative ways to engage foes on Pandora. Fire, electricity, corrosive acid, and much more will all be at your disposal as you fight your way through the Hyperion Corporation’s forces!

87 Bazillion…Everything

  • In addition to the new gun system, you will lust after procedurally generated shields, grenades, Alien Artifacts, class mods and much, much more. And you thought the original Borderlands had a ton of loot!

Brand new environments on Pandora

  • Hunt through entirely brand new areas of Pandora that are more alive than ever! From the arctic tundra, through the dangerous grasslands, past the mysterious corrosive caverns to beyond, you’ll be surprised by the unpredictable world of Pandora at every turn!

Brand new enemies

  • A whole slew of new enemies are out there to kill you in Borderlands®2. Hulking, gorilla-like Bullymongs, vicious predatory Stalkers and the Hyperion mechanical army, run by Handsome Jack, are just some of the new enemies you will be facing off against on Pandora. New strategies will be needed for every fight, as enemies now interact and aid each other to ensure you don’t get far in the world of Pandora.