Epic Games Demonstrates Unreal Engine 4 on the PlayStation 4 Computer Entertainment System
Epic Games today revealed a new version of its “Elemental” real-time demonstration, the premier showcase for the studio’s breakthrough Unreal Engine 4 game engine technology, running on the PlayStation 4 computer entertainment system at today’s PlayStation Meeting 2013.
“We are thrilled to build onto our long-established success with PlayStation,” said Tim Sweeney, Epic’s founder and chief executive officer. “Unreal Engine 4 is expertly designed for the next generation of game development and the outstanding power of PlayStation 4. Today’s demonstration offers a preview of what developers can accomplish using our tools to create games for PlayStation 4.”
In the new presentation, a scene featuring the fiery mallet-wielding Elemental knight picks up where the original demo ends. Unreal Engine 4’s high-end rendering capabilities are evident, as dynamic lighting and shadowing bring intensity to contrasting volcanic and snowy vistas. Real-time reflections, subsurface scattering and GPU-powered particle effects fill the screen space with visual gems as a new ice behemoth cracks free from a frozen mountain and emerges with a radiant, frosty bellow.
Cliff Bleszinski Leaves Epic Games
Bleszinski had his own words to add:
"I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.
I will miss the projects, the playtests, the debates, and most importantly, the people. Epic only hires the best of the best, and it has been a joy working with each and every one of you on a daily basis, whether you were hired weeks ago or decades ago. I have been fortunate enough to collaborate with a variety of disciplines, from code to art to marketing and PR – it’s been one big, rewarding learning experience. I’m confident that each project that is being built, whether at Epic, Chair, PCF, or Impossible will be top notch and will please gamers and critics alike.”
The Art of Gears of War 3 - Limited Folio Edition is now available! This exclusive collectors leather Folio Edition is limited to only 300 books. It features a beautifully-presented cover, with embossed titles and a matching hand-crafted presentation case with a ribbon to easily remove or place the Folio Edition in its box. The Limited Folio Edition cover also includes a metal-carved cover ornament, exclusive to this edition only.
The Folio Edition also comes with a Certificate of Authenticity and an A3 print of Clayton Carmine.
The Art of Gears of War™ 3 is the latest book in Ballistic’s Art of the Gameseries. At a massive 320 pages, it is also the biggest!
Learn the techniques and secrets directly from those who created the game.
Featuring concept and production art for characters, environments, weapons, vehicles, and monsters, this hefty tome gives you behind-the-scenes access to Epic Studio’s creative genius. It includes quotes, anecdotes, renders, early-stage art and works-in-progress, all leading-up to the completed package of the game.