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Heavy Rain originally turned down by Microsoft due to child kidnapping themes
Prior to its release as a PlayStation 3 exclusive in 2010, Heavy Rain was turned down by Microsoft due to themes of kidnapping children, Quantic Dream founder David Cage revealed during today’s BAFTA games lecture in London.
Microsoft initially aimed to work with the French studio after the release of Fahrenheit, Quantic Dream’s earlier interactive drama launched in 2005. “They really loved Fahrenheit,” said Cage, “and they really wanted to do something with us.” Despite interest in the studio, Cage states Microsoft “got scared” over the subject matter of the game which revolves around the kidnapping of a child. “They didn’t want the scandal,” said Cage.
"Microsoft is a great company, I’m not complaining or criticizing," he added, stating both companies had different visions of what they wanted to achieve with Heavy Rain. Describing the experience, Cage said, "it was like, you know, we really can’t work together."
The studio would later begin a working relationship with Sony, a publisher that Cage said was more receptive to the developer’s potentially controversial themes for the game. According to Cage, the studio was able to describe to Sony that Heavy Rain “can be really emotional, but [its themes] shouldn’t be vulgar,” adding that both studio and publisher “could understand each other and this is how Heavy Rain happened.”
Quantic Dream is currently working on the upcoming PlayStation 3 title Beyond: Two Souls, slated to launch on Oct. 8.

Heavy Rain originally turned down by Microsoft due to child kidnapping themes

Prior to its release as a PlayStation 3 exclusive in 2010, Heavy Rain was turned down by Microsoft due to themes of kidnapping children, Quantic Dream founder David Cage revealed during today’s BAFTA games lecture in London.

Microsoft initially aimed to work with the French studio after the release of Fahrenheit, Quantic Dream’s earlier interactive drama launched in 2005. “They really loved Fahrenheit,” said Cage, “and they really wanted to do something with us.” Despite interest in the studio, Cage states Microsoft “got scared” over the subject matter of the game which revolves around the kidnapping of a child. “They didn’t want the scandal,” said Cage.

"Microsoft is a great company, I’m not complaining or criticizing," he added, stating both companies had different visions of what they wanted to achieve with Heavy Rain. Describing the experience, Cage said, "it was like, you know, we really can’t work together."

The studio would later begin a working relationship with Sony, a publisher that Cage said was more receptive to the developer’s potentially controversial themes for the game. According to Cage, the studio was able to describe to Sony that Heavy Rain “can be really emotional, but [its themes] shouldn’t be vulgar,” adding that both studio and publisher “could understand each other and this is how Heavy Rain happened.”

Quantic Dream is currently working on the upcoming PlayStation 3 title Beyond: Two Souls, slated to launch on Oct. 8.

Heavy Rain composer Normand Corbeil dies of cancer aged 56


BAFTA award-winning composer Normand Corbeil, who scored Heavy Rain and Beyond: Two Souls, has lost his battle with pancreatic cancer and died aged 56.


His son posted the news on The Cancer Forum (via 8bitfix). Corbeil passed away on Friday after being diagnosed with cancer in August 2012.

Corbeil lived in Montreal, Quebec, Canada. He won his BAFTA for his work on Heavy Rain in 2011.

Corbeil also contributed to Quantic Dream’s older game Fahrenheit. He’s credited for the orchestral score and additional music.

Whether Corbeil had finished the score for Quantic Dream’s new game Beyond: Two Souls isn’t clear.

Rest in peace, Normand, and thank you.

Heavy Rain composer Normand Corbeil dies of cancer aged 56

BAFTA award-winning composer Normand Corbeil, who scored Heavy Rain and Beyond: Two Souls, has lost his battle with pancreatic cancer and died aged 56.

His son posted the news on The Cancer Forum (via 8bitfix). Corbeil passed away on Friday after being diagnosed with cancer in August 2012.

Corbeil lived in Montreal, Quebec, Canada. He won his BAFTA for his work on Heavy Rain in 2011.

Corbeil also contributed to Quantic Dream’s older game Fahrenheit. He’s credited for the orchestral score and additional music.

Whether Corbeil had finished the score for Quantic Dream’s new game Beyond: Two Souls isn’t clear.

Rest in peace, Normand, and thank you.

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