Hideo Kojima: This Is What Fox Engine Is All About

“The concept of the ‘Fox Engine’ is photo-realism.” Kojima tweeted. “The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required. “

“At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen.”
“When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines.”

“With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too.”
“Businessmen in the field always think ‘What platform or career is going to succeed? With whom/where should I strengthen my ties?’ and look to the future and choose their path from there. But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create.”

Kotaku

Hideo Kojima: This Is What Fox Engine Is All About

“The concept of the ‘Fox Engine’ is photo-realism.” Kojima tweeted. “The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required. “

“At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen.”

“When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines.”

“With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too.”

“Businessmen in the field always think ‘What platform or career is going to succeed? With whom/where should I strengthen my ties?’ and look to the future and choose their path from there. But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create.”

Kotaku

Source kotaku.com

Hideo Kojima wants to make Ground Zeroes with “limitless gameplay”

 “As far as stealth is concerned, you don’t normally just start in a building. If you look at spy and action movies, how the hero gets to that point is a very important part of the story and part of the action. Do they get there by plane or by some sort of disguise? There are many ways you can approach that element of infiltration.”
“My ultimate goal is to give players even more freedom, not only to figure out how they’re going to get there but really have everything factor into it. So, do you want to get there by helicopter, or do you want to get there by plane, are you going to ride in a vehicle, or are you going to take a bike? Basically have all of these options available to the player”.

Hideo Kojima wants to make Ground Zeroes with “limitless gameplay”

 “As far as stealth is concerned, you don’t normally just start in a building. If you look at spy and action movies, how the hero gets to that point is a very important part of the story and part of the action. Do they get there by plane or by some sort of disguise? There are many ways you can approach that element of infiltration.”

“My ultimate goal is to give players even more freedom, not only to figure out how they’re going to get there but really have everything factor into it. So, do you want to get there by helicopter, or do you want to get there by plane, are you going to ride in a vehicle, or are you going to take a bike? Basically have all of these options available to the player”.

Kojima on why ‘misleading’ trailers are important

“I do think it’s important to leave hints, but, in a sense, I think it’s important to mislead people with hints because I think if something’s too predictable then it’s no longer fun,” Kojima said. “I think that’s the problem with many Hollywood sequels; you get exactly what you expect.”

“But what I want to do, is make people look forward to a game by watching the trailers and say “‘Hey, that looks great.’ But then, when they actually play it, they have this sort of epiphany where they realise ‘Oh, so that’s what that was,’” he added. “And it all kind of comes together and clicks in their head. I think that’s very important that you leave some sense of discovery for the player.”

GameSpot

Kojima on why ‘misleading’ trailers are important

“I do think it’s important to leave hints, but, in a sense, I think it’s important to mislead people with hints because I think if something’s too predictable then it’s no longer fun,” Kojima said. “I think that’s the problem with many Hollywood sequels; you get exactly what you expect.”

“But what I want to do, is make people look forward to a game by watching the trailers and say “‘Hey, that looks great.’ But then, when they actually play it, they have this sort of epiphany where they realise ‘Oh, so that’s what that was,’” he added. “And it all kind of comes together and clicks in their head. I think that’s very important that you leave some sense of discovery for the player.”

GameSpot

Source gamespot.com

Kojima ‘may make more Metal Gear spin-offs, possibly with The Boss’
Hideo Kojima has confirmed he is interested in making more Metal Gear spin-offs, if the studio and angle of the game is right.
VG247′s Dave Cook attended a meeting with the producer, who confirmed he is considering a spin-off based around The Boss.

Said Kojima, “I think Rising was a special case. In the future I may make other games, maybe featuring The Boss as a main character. That’s something I want to make personally, but as far as a series of spin-offs – there may be another Rising in the future, but it’s not something I want to make a habit of.”

VG247

Kojima ‘may make more Metal Gear spin-offs, possibly with The Boss’

Hideo Kojima has confirmed he is interested in making more Metal Gear spin-offs, if the studio and angle of the game is right.

VG247′s Dave Cook attended a meeting with the producer, who confirmed he is considering a spin-off based around The Boss.

Said Kojima, “I think Rising was a special case. In the future I may make other games, maybe featuring The Boss as a main character. That’s something I want to make personally, but as far as a series of spin-offs – there may be another Rising in the future, but it’s not something I want to make a habit of.”

VG247

Source vg247.com

Kojima originally wanted Revengeance to star Gray Fox

“It was my staff in Kojima Productions that insisted on Raiden, and I respected their idea,” said Kojima in an interview with IGN. “I wanted to really focus on production [rather] than development, and they wanted to come up with a really cool hack-and-slash title with some Katana action and Raiden in it, and I thought ‘okay, that’s fine, I respect that.’”
“In my personal opinion, I wanted to go for Frank Jaegar or Gray Fox,” he added, referring to Solid Snake’s old war buddy/rival/frienemy with an insanely convoluted backstory. “But if we had gone with that, I would have had to write the script and then be really committed to creating the game. I want to pass game development to the younger generation in my team, and have been trying to do so for quite some time. Before I never could give complete responsibilities for other games, but for Revengeance, they are fully in control.”
“I am very happy to see the growth in my team and how they have developed such an incredible game.”

Kojima originally wanted Revengeance to star Gray Fox

“It was my staff in Kojima Productions that insisted on Raiden, and I respected their idea,” said Kojima in an interview with IGN. “I wanted to really focus on production [rather] than development, and they wanted to come up with a really cool hack-and-slash title with some Katana action and Raiden in it, and I thought ‘okay, that’s fine, I respect that.’”

“In my personal opinion, I wanted to go for Frank Jaegar or Gray Fox,” he added, referring to Solid Snake’s old war buddy/rival/frienemy with an insanely convoluted backstory. “But if we had gone with that, I would have had to write the script and then be really committed to creating the game. I want to pass game development to the younger generation in my team, and have been trying to do so for quite some time. Before I never could give complete responsibilities for other games, but for Revengeance, they are fully in control.”

“I am very happy to see the growth in my team and how they have developed such an incredible game.”

Source eurogamer.net