Infamous Second Son ~ Dissecting Delsin: A Profile On Sucker Punch’s New Protagonist
The studio came up with Delsin Rowe, a 24 year-old Native American male who is struggling to find his place in the world as he deals with his newfound superpowers. At the beginning of the game, Delsin doesn’t even know he has superpowers, but after saving a man from a wreck, Delsin discovers that he has absorbed the man’s smoke-based Conduit powers.
But who is Delsin, and what makes him tick? Before you spend an entire game with him, here are six meaty facts that will help you understand Second Son’s protagonist better.
Delsin’s power is the best power – During Second Son’s announcement trailer, Delsin was seen using all kinds of smoke powers, leading many to assume that his powers would be smoke- or fire-based. However, Delsin’s power is actually the ability to absorb other Conduits’ powers. Sucker Punch wouldn’t elaborate any further on what other kinds of powers Delsin might absorb throughout his journey, but it stands to reason that Delsin will acquire a whole suite of new powers, which could range anywhere from ice-based blasts to electric attacks. Delsin’s power is like wishing for more wishes; it’s almost cheating.
He is full of reckless abandon – During development the team asked themselves, “What if Johnny Knoxville had powers? What would he do with it?” Delsin is not a skilled urban climber; his motions aren’t the fluid movements of a trained gymnast. This doesn’t mean that Delsin won’t be climbing all over the environment – he will – but he wasn’t trained in that area. Delsin takes everything one step at a time. “He is completely getting off on his powers,” says animation director Billy Harper. “He says, ‘I don’t know how to jump off this cliff and I don’t know what will happen when I get there, but I’m just going to do it and see what happens when I get there.’”
He’s a street artist – Sucker Punch looked at street artists like Banksy for inspiration while creating Delsin. The studio loves that deftly drawn yet cheeky form of free expression that says something about society all while working in the middle of the night when no one is looking. That is the kind of guy Delsin aspires to be. Could this also mean that Delsin will spend part of the game tagging the walls of Seattle? Sucker Punch wouldn’t say, but it would make sense.
He wears a hat – Delsin’s beanie was based off a real hat worn by animation director Billy Harper. “We wanted Delsin to be a more artistically inspired type of guy,” says Harper. “We were all sitting around in a room and talking and realized that four out of six of us were wearing these hats.”
He is the representation of freedom – If the DUP represents security, and ultimately oppression, then Delsin represents freedom. A lot of people do things because they’re scared; Delsin is the opposite. He’s the kind of guy who isn’t afraid to make decisions or do what he wants. Delsin is unwilling to tow the party line, and always willing to speak his mind even if that means sticking his foot in his mouth.
You will influence him – “This is an Infamous game; you will make choices all along the way,” says game director Nate Fox. “That plays out in how people react to you and how the story ultimately concludes.” Sucker Punch didn’t go into any further detail about what those choices might be, or if Second Son’s choice system would reflect the morality systems from previous Infamous games, but the studio did assure us that the choices players make will give them a sense of ownership over who Delsin is.
Thanks, Game Informer

Infamous Second Son ~ Dissecting Delsin: A Profile On Sucker Punch’s New Protagonist

The studio came up with Delsin Rowe, a 24 year-old Native American male who is struggling to find his place in the world as he deals with his newfound superpowers. At the beginning of the game, Delsin doesn’t even know he has superpowers, but after saving a man from a wreck, Delsin discovers that he has absorbed the man’s smoke-based Conduit powers.

But who is Delsin, and what makes him tick? Before you spend an entire game with him, here are six meaty facts that will help you understand Second Son’s protagonist better.

  1. Delsin’s power is the best power – During Second Son’s announcement trailer, Delsin was seen using all kinds of smoke powers, leading many to assume that his powers would be smoke- or fire-based. However, Delsin’s power is actually the ability to absorb other Conduits’ powers. Sucker Punch wouldn’t elaborate any further on what other kinds of powers Delsin might absorb throughout his journey, but it stands to reason that Delsin will acquire a whole suite of new powers, which could range anywhere from ice-based blasts to electric attacks. Delsin’s power is like wishing for more wishes; it’s almost cheating.
  2. He is full of reckless abandon – During development the team asked themselves, “What if Johnny Knoxville had powers? What would he do with it?” Delsin is not a skilled urban climber; his motions aren’t the fluid movements of a trained gymnast. This doesn’t mean that Delsin won’t be climbing all over the environment – he will – but he wasn’t trained in that area. Delsin takes everything one step at a time. “He is completely getting off on his powers,” says animation director Billy Harper. “He says, ‘I don’t know how to jump off this cliff and I don’t know what will happen when I get there, but I’m just going to do it and see what happens when I get there.’”

  3. He’s a street artist – Sucker Punch looked at street artists like Banksy for inspiration while creating Delsin. The studio loves that deftly drawn yet cheeky form of free expression that says something about society all while working in the middle of the night when no one is looking. That is the kind of guy Delsin aspires to be. Could this also mean that Delsin will spend part of the game tagging the walls of Seattle? Sucker Punch wouldn’t say, but it would make sense.
  4. He wears a hat – Delsin’s beanie was based off a real hat worn by animation director Billy Harper. “We wanted Delsin to be a more artistically inspired type of guy,” says Harper. “We were all sitting around in a room and talking and realized that four out of six of us were wearing these hats.”

  5. He is the representation of freedom – If the DUP represents security, and ultimately oppression, then Delsin represents freedom. A lot of people do things because they’re scared; Delsin is the opposite. He’s the kind of guy who isn’t afraid to make decisions or do what he wants. Delsin is unwilling to tow the party line, and always willing to speak his mind even if that means sticking his foot in his mouth.
  6. You will influence him – “This is an Infamous game; you will make choices all along the way,” says game director Nate Fox. “That plays out in how people react to you and how the story ultimately concludes.” Sucker Punch didn’t go into any further detail about what those choices might be, or if Second Son’s choice system would reflect the morality systems from previous Infamous games, but the studio did assure us that the choices players make will give them a sense of ownership over who Delsin is.

Thanks, Game Informer

Infamous: Second Son Game Informer Details

The game follows Infamous 2‘s good ending, where protagonist Cole McGrath sacrifices himself and other conduits to save humanity. Seven years have passed since then, and the surviving conduits are demonized as “bioterrorists” by the American media and feared by average citizens. To deal with these bioterrorists, the government has set up the Department of Unified Protection, a fast-responding and oppressive organization which actively identifies and holds without trial conduits in dedicated containment facilities.After a transport vehicle crashes near Seattle, the conduits inside it escape, and the city is placed on lockdown, transformed into what Game Informer describes as “something that resembles an enormous airport” with “elevated walkways equipped with searchlights and security cameras” to help the DUP capture the escaped bioterrorists. Checkpoints, scanners, and supernatural power-detective finger-print devices are set up throughout the city, slowing down everyday life.“The DUP is the TSA,” producer Brian Fleming told Game Informer, citing the game’s parallels to real-world, post-9/11 America.
New Protagonist
Delsin Rowe is Infamous: Second Son‘s new protagonist. He is a 24-year-old Native American street graffiti artist and rebel. When the conduit transport vehicle crashes near his hometown, he moves in to help those wounded, and realizes that he’s been a conduit all along.His power? Empathic mimicry—similar to Peter Petrelli’s from Heroes. He has the ability to absorb the abilities of other conduits. When he runs to help those injured in the crash, he comes into contact with a conduit who can control smoke, which grants him his first power. But there are others to come.
Gameplay Demo
A gameplay demo shown to Game Informer saw Delsin take out various forward-operating bases run by the DUP using smoke projectiles to destroy security cameras, and a smoke-dash to transport through an air duct at ground level to a building’s rooftop. There will be various ducts like these in Seattle for easy transportation, but like Cole before him, Delsin can still climb, as well.From the roof, Delsin sends down fireballs to the walkways below, crumbling them to the ground. He then leaps off the building and descends in a manner similar to Cole’s thunder drop, scattering the DUP agents below.Now in the base’s center, a DUP agent emerges from a van with a mini-gun and numerous agents surround Delsin. Casting them aside, he unleashes a smoke cloud to temporarily immobilize the agents, then takes out the mini-gun heavy with a barrage of smoke. With the other agents still coughing, Delsin now has enough time to take them out for good.Most of the DUP agents battle in line with SWAT teams or military police, but some appear to utilize supernatural powers. But Sucker Punch wouldn’t say if that meant there are conduits who work within the DUP.
Power Restoration
Like Cole, who needed to recharge his abilities with electricity-powered devices, Delsin needs help from the environment to replenish his smoke supply. Chimneys, vehicle wreckage, or even a DUP agent’s tear gas canister can help replenish his abilities.To absorb smoke, players can use the PlayStation 4 touchpad by pressing down both thumbs, which causes the smoke to swirl and enter Delsin’s body.The touchpad also has other uses. The fingerprint scanners used by DUP agents to identify conduits are also used to open the containment cells that hold them. Players can use the touchpad to free these conduits themselves.Another use of the touchpad: Delsin pulls out a brightly lit control module with one hand, blasting at it with the other. To do this, players swipe up on the touch pad to throw it forward, and continuously tap the touchpad to fire at it.
Decisions
Previous Infamous games offered good-versus-evil lines to follow. There will be tough decision-making in Second Son, but Sucker Punch didn’t offer any examples.A possible example noted by Game Informer, however: during the demo, a DUP officer attempts to surrender to Delsin. The player can chose to let him live or die, which could mean some sort of karma system similar to previous games is in play.

Infamous: Second Son Game Informer Details

The game follows Infamous 2‘s good ending, where protagonist Cole McGrath sacrifices himself and other conduits to save humanity. Seven years have passed since then, and the surviving conduits are demonized as “bioterrorists” by the American media and feared by average citizens. To deal with these bioterrorists, the government has set up the Department of Unified Protection, a fast-responding and oppressive organization which actively identifies and holds without trial conduits in dedicated containment facilities.

After a transport vehicle crashes near Seattle, the conduits inside it escape, and the city is placed on lockdown, transformed into what Game Informer describes as “something that resembles an enormous airport” with “elevated walkways equipped with searchlights and security cameras” to help the DUP capture the escaped bioterrorists. Checkpoints, scanners, and supernatural power-detective finger-print devices are set up throughout the city, slowing down everyday life.

“The DUP is the TSA,” producer Brian Fleming told Game Informer, citing the game’s parallels to real-world, post-9/11 America.

New Protagonist

Delsin Rowe is Infamous: Second Son‘s new protagonist. He is a 24-year-old Native American street graffiti artist and rebel. When the conduit transport vehicle crashes near his hometown, he moves in to help those wounded, and realizes that he’s been a conduit all along.

His power? Empathic mimicry—similar to Peter Petrelli’s from Heroes. He has the ability to absorb the abilities of other conduits. When he runs to help those injured in the crash, he comes into contact with a conduit who can control smoke, which grants him his first power. But there are others to come.

Gameplay Demo

A gameplay demo shown to Game Informer saw Delsin take out various forward-operating bases run by the DUP using smoke projectiles to destroy security cameras, and a smoke-dash to transport through an air duct at ground level to a building’s rooftop. There will be various ducts like these in Seattle for easy transportation, but like Cole before him, Delsin can still climb, as well.

From the roof, Delsin sends down fireballs to the walkways below, crumbling them to the ground. He then leaps off the building and descends in a manner similar to Cole’s thunder drop, scattering the DUP agents below.

Now in the base’s center, a DUP agent emerges from a van with a mini-gun and numerous agents surround Delsin. Casting them aside, he unleashes a smoke cloud to temporarily immobilize the agents, then takes out the mini-gun heavy with a barrage of smoke. With the other agents still coughing, Delsin now has enough time to take them out for good.

Most of the DUP agents battle in line with SWAT teams or military police, but some appear to utilize supernatural powers. But Sucker Punch wouldn’t say if that meant there are conduits who work within the DUP.

Power Restoration

Like Cole, who needed to recharge his abilities with electricity-powered devices, Delsin needs help from the environment to replenish his smoke supply. Chimneys, vehicle wreckage, or even a DUP agent’s tear gas canister can help replenish his abilities.

To absorb smoke, players can use the PlayStation 4 touchpad by pressing down both thumbs, which causes the smoke to swirl and enter Delsin’s body.

The touchpad also has other uses. The fingerprint scanners used by DUP agents to identify conduits are also used to open the containment cells that hold them. Players can use the touchpad to free these conduits themselves.

Another use of the touchpad: Delsin pulls out a brightly lit control module with one hand, blasting at it with the other. To do this, players swipe up on the touch pad to throw it forward, and continuously tap the touchpad to fire at it.

Decisions

Previous Infamous games offered good-versus-evil lines to follow. There will be tough decision-making in Second Son, but Sucker Punch didn’t offer any examples.

A possible example noted by Game Informer, however: during the demo, a DUP officer attempts to surrender to Delsin. The player can chose to let him live or die, which could mean some sort of karma system similar to previous games is in play.

Infamous: Second Son featured on June cover of “definite” PS4 Game Informer issue

The official website for the magazine shows it here.
Game Informer states the “definitive” PS4 issue will “explore the future of PlayStation 4 including Sony’s new indie agenda, discuss Media Molecule’s upcoming project, and reveal new information and screens for Destiny, Knack, Killzone: Shadow Fall, and DriveClub.”
The magazine also interviewed Sony’s Shuhei Yoshida and got to play around with the DualShock 4 controller.

Infamous: Second Son featured on June cover of “definite” PS4 Game Informer issue

The official website for the magazine shows it here.

Game Informer states the “definitive” PS4 issue will “explore the future of PlayStation 4 including Sony’s new indie agenda, discuss Media Molecule’s upcoming project, and reveal new information and screens for Destiny, Knack, Killzone: Shadow Fall, and DriveClub.”

The magazine also interviewed Sony’s Shuhei Yoshida and got to play around with the DualShock 4 controller.

inFAMOUS: Second Son for PS4 Details

Delsin Rowe is the star of Second Son, and you probably know someone like him: A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life. After rescuing occupants from a fiery bus wreck, he discovers that he suddenly has the ability to direct, manipulate and even transform into… Smoke. Could he have absorbed this power from one of the passengers he pulled from the wreckage?

Setting the scene: It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) — a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet – And decides he’s not going to go quietly.

Along the way, Delsin is going to ask questions that are not just relevant to the world of Second Son – but to the world we all live in today. A world where we are often instructed to surrender our freedoms to help improve our security. Ben Franklin once wrote “Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.” Is he right?

As you play Second Son, you’ll explore lots of Seattle’s familiar landmarks. As with all games in this series, the path the gameplay and story take will depend on the decisions you make along the way. Of course, we are creating all these characters and locations at a remarkable level of detail – made possible by PS4. In fact, this trailer was produced in-house using our game engine – can you tell we’re having fun with the new GPU, tools, and our new VFX system?

PlayStation Blog || Facebook

inFAMOUS: Second Son for PS4 Details

Delsin Rowe is the star of Second Son, and you probably know someone like him: A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life. After rescuing occupants from a fiery bus wreck, he discovers that he suddenly has the ability to direct, manipulate and even transform into… Smoke. Could he have absorbed this power from one of the passengers he pulled from the wreckage?

Setting the scene: It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) — a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet – And decides he’s not going to go quietly.

Along the way, Delsin is going to ask questions that are not just relevant to the world of Second Son – but to the world we all live in today. A world where we are often instructed to surrender our freedoms to help improve our security. Ben Franklin once wrote “Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.” Is he right?

As you play Second Son, you’ll explore lots of Seattle’s familiar landmarks. As with all games in this series, the path the gameplay and story take will depend on the decisions you make along the way. Of course, we are creating all these characters and locations at a remarkable level of detail – made possible by PS4. In fact, this trailer was produced in-house using our game engine – can you tell we’re having fun with the new GPU, tools, and our new VFX system?

PlayStation Blog || Facebook