Infamous: First Light & Metal Gear Solid
by Ilya Brovkin
Infamous: First Light & Metal Gear Solid
by Ilya Brovkin
Infamous Second Son
InFamous: First Light - New Screens
inFAMOUS First Light Gamescom Trailer
inFAMOUS First Light follows the origin story of Abigail “Fetch” Walker, a troubled and conflicted neon conduit on her harsh journey leading up to her appearance in Second Son.
After being captured by the Department of Unified Protection (D.U.P), Fetch is taken to Curdun Cay, a training facility and prison for conduits. Under the watchful eye of oppressive DUP leader, Dana Augustine, Fetch is forced to recount her tragic tale of abandonment and hardship. Augustine aims to reveal the truth about Fetch’s past and take advantage of her vulnerable state to mold her into a trained assassin.
Playing as Fetch, First Light delivers a fresh take on neon powers including her new combat and melee systems and exclusive power sets. In addition to the full single player narrative campaign, First Light also introduces re-playable Battle Arenas within Curdun Cay that challenge players to master their powers through a series of grueling objectives and compete for high scores on worldwide leader boards.
inFAMOUS First Light - Concept Art
inFAMOUS: First Light
inFAMOUS Second Son: Last Light - Key Art
“Return to Seattle as Abigail “Fetch” Walker – the feisty, neon-powered conduit who takes on the Department of Unified Protection with Delsin Rowe – in this prequel to inFAMOUS: Second Son. Unravel Fetch’s dark past as she relives her troubled memories while being interrogated by Brooke Augustine in the notoriously harsh prison for superhumans – Curdun Cay. See Fetch develop her powers and become a trained killer, then fight to escape the maximum security facility and seek revenge against those who’ve wronged her. Get a taste of the award-winning inFAMOUS: Second Son action without needing the full game. Set your top scores with Fetch’s neon powers in the Conduit Training Room.”
The First Light DLC for inFamous Second Son will be arriving for the PS4 sometime this August.
Assassin’s Creed: Unity / inFAMOUS Second Son: First Light / The Witcher 3 - Wallpapers
inFAMOUS Second Son - Fight Light DLC
2014 Into the Pixel Collection Celebrates Video Game Artistry, Contest Winners
The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2014 Into the Pixel (ITP) collection. Created in 2004, and now in its 11th year, the annual ITP art exhibit honors video game artists who continue to push the interactive entertainment art form forward. Co-produced by the ESA and AIAS, the 2014 ITP collection will be shown for the first time at the Electronic Entertainment Expo (E3), the world’s premier trade show for computer and video games and related products, from June 10-12, 2014, at the Los Angeles Convention Center.
For More Artworks head to Intothepixel.com
Infamous Second Son & Portal Posters
The Beauty of inFAMOUS Second Son
inFAMOUS Second Son
inFAMOUS Second Son - Concept Artworks
by Levi Hopkins
Infamous: Second Son Patch Out Tomorrow, Photo Mode
I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.
Now first, let me update you on the specifics I promised, and then toss in a few extra goodies that we managed to squeeze in when nobody was looking. First — addressing one of the top two requests we’ve gotten — you’ll be able to disable the HUD, and once you’ve finished the game you’ll be able to adjust the time of day as you like.
We also promised, and have included, an option to cap the game frame rate at 30 FPS if you prefer playing this way. To set expectations for you all: this is a frame rate cap — not a lock. It won’t eliminate the rare instance of a dropped frame during gameplay.
But that’s all stuff you expected. Let’s talk about a few surprises, saving the best for last:
• A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).
• If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.
• If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.
• Photo Mode.
Wait, what’s that last one? We were totally amazed at the quality of the screenshots you all shared. Amazed. So we thought we’d try to help you all out. With this patch, you can enable photo mode within the options. Once you do that, clicking L3 will pause the game, and allow you to use a suite of our internal tools (like setting depth of field) to take even more amazing shots.
To hold you over until the patch goes live tomorrow, check out the brief video tutorial above showing how the Photo Mode works!
Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could. Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools.
We hope you enjoy the new tools and the Photo Mode, and we can’t wait to see what you come up with! Enjoy, and talk again soon.