TheOmegaNerd started in 2011 to feature and promote video game artworks, screens, trailers, news, and other related content. This blog contains 44k+ followers.






#marvel

The Amazing Spider-Man 2 - Developer Walkthrough

Since taking over as stewards of the Spider-Man console gaming franchise, we’ve seized the opportunity to explore new territory with each game release. The Amazing Spider-Man 2 on PS3 and PS4 created a great opportunity to build and improve on something rather than starting from a blank slate. The gameplay walkthrough we’ve prepared for you today shows off some of the ways we’ve gone about doing that, but I’d also like to briefly flesh out some of those details with a little more context.

The new mechanics of web-swinging are more than just a visual tick, and that’s why we often start off pointing them out. Controlling separate sides of Spider-Man with separate sides of your brain has a great psychological effect, and it really immerses you even deeper into your character, particularly when you have to decide to use the right or left trigger based on the physical location of buildings as you swing through the city.

Your cell phone is more than just a glorified menu and map — it’s also how you gauge your progress as New York’s guardian arachnid. The new “Hero or Menace” system is a way for us to personalize the act of safeguarding everyday citizens’ lives, by adding real consequences for Spider-Man and the city as a whole based on your actions (and inactions). We really want you to feel like you’re the hero behind the mask, and that means giving you all the challenges and choices that ol’ Webhead has to deal with moment-to-moment.

And that also means letting you take off that mask to experience a slice of life from Peter Parker’s perspective by investigating multifaceted characters, as well as letting you go home to visit Aunt May and take care of personal business. The sight of Peter’s wardrobe is a cool one, and we’re excited for players to get their hands on the range of suits we’ve included in the game. As with the shift in web-swinging, these costume choices offer far more than just a cosmetic effect.

You’ll notice the combat scenario we show off in the video takes place in an open, outdoor environment. We’ve got this great wide world to play with in Manhattan, and we thought it would be a shame to just restrict you to a series of linear corridors. That’s not fun for you or for us. So indoors and out, The Amazing Spider-Man 2 tries to give you legroom, with enough space to explore and experiment.

As you can see in the combat section of the walkthrough, you can go wherever you want in this area, which really frees you up to do whatever you want, too, from stealth prowess to up-close-and-personal combat, and we’ve expanded Spidey’s skill set to reflect that.

It’s the same city as before, but it’s definitely a different world, and we can’t wait for you to discover all the other reasons why when The Amazing Spider-Man 2 arrives on April 29th.

Screenshots

Lego Marvel Super Heroes adds Stan Lee, Howard the Duck, Squirrel Girl and more
The confirmed playable cast of Lego Marvel Super Heroes grew substantially at Comic-Con today, with the announcement of nearly two dozen heroes, villains and real-world Marvel Comics creators.
Confirmed at the “Marvel Video Games” panel today were Dr. Doom, Jean Grey, Elektra, Magneto, Silver Samurai, The Punisher, Beast, Gambit, Storm, Green Goblin, Juggernaut, Rhino, the Thing, Vulture, Sabretooth and Invisible Woman. Marvel also confirmed that Marvel cinematic universe character Agent Coulson will appear in the game, voiced by actor Clark Gregg.
Marvel also announced a pre-order exclusive character, Iron Patriot, and confirmed that Deadpool will be playable in the game in a level that will feature Marvel chief creative officer Joe Quesada and Marvel editor-in-chief Axel Alonso. Stan “The Man” Lee, publisher emeritus of Marvel, will also be playable in the game. Gameplay footage shown at Comic-Con revealed that Lee will be able to use the powers of other superheroes, swinging from Lego webs like Spider-Man and transforming into a version of the Hulk with a Lego Stan Lee head.
Two more obscure, but fan-favorite characters, Howard the Duck and Squirrel Girl will also join the Lego Marvel Super Heroes lineup. Marvel’s Chris Baker said the newly announced characters still represent “a mere fraction of the characters” that will ultimately be playable in the game.
Lego Marvel Super Heroes will be available for Windows PC, Wii U, PlayStation 3, Nintendo 3DS, DS and PlayStation Vita this fall.

Lego Marvel Super Heroes adds Stan Lee, Howard the Duck, Squirrel Girl and more

The confirmed playable cast of Lego Marvel Super Heroes grew substantially at Comic-Con today, with the announcement of nearly two dozen heroes, villains and real-world Marvel Comics creators.

Confirmed at the “Marvel Video Games” panel today were Dr. Doom, Jean Grey, Elektra, Magneto, Silver Samurai, The Punisher, Beast, Gambit, Storm, Green Goblin, Juggernaut, Rhino, the Thing, Vulture, Sabretooth and Invisible Woman. Marvel also confirmed that Marvel cinematic universe character Agent Coulson will appear in the game, voiced by actor Clark Gregg.

Marvel also announced a pre-order exclusive character, Iron Patriot, and confirmed that Deadpool will be playable in the game in a level that will feature Marvel chief creative officer Joe Quesada and Marvel editor-in-chief Axel Alonso. Stan “The Man” Lee, publisher emeritus of Marvel, will also be playable in the game. Gameplay footage shown at Comic-Con revealed that Lee will be able to use the powers of other superheroes, swinging from Lego webs like Spider-Man and transforming into a version of the Hulk with a Lego Stan Lee head.

Two more obscure, but fan-favorite characters, Howard the Duck and Squirrel Girl will also join the Lego Marvel Super Heroes lineup. Marvel’s Chris Baker said the newly announced characters still represent “a mere fraction of the characters” that will ultimately be playable in the game.

Lego Marvel Super Heroes will be available for Windows PC, Wii U, PlayStation 3, Nintendo 3DS, DS and PlayStation Vita this fall.

Deadpool Metareview
EGM (80/100): “If you’re a fan of Deadpool, you’ll certainly appreciate the experience, but if you’re really unfamiliar with the character (even though I don’t know how that’s possible at this point), you might be a bit wary of having this game be your first experience”
Game Informer (60/100): “When I finished this game, I walked away unfulfilled. After a weekend away from it, I found myself chuckling over the crazy things Deadpool said and did. His obsession with Wolverine is particularly funny. The memories I took away from the game were worth the time I put in, even if playing it was a chore.”
Eurogamer (60/100): “Even with this crudely skewed difficulty curve, it’s not hard to romp through the game’s six stages without too much trouble, and once it’s done there’s not much else to do, beyond replaying it all again to max out those upgrade trees or dipping into a selection of one-note challenge stages based on locations you’ve already grown tired of.”
IGN (60/100): “On the other hand, much of the Deadpool gameplay experience is formulaic and safe…so safe you might think developer High Moon Studios is playing some sort of self-referential “hey, isn’t it ironic how normal this is?” meta-gag on you. But it’s not.”
VideoGamer (50/100): “Deadpool is a great character wrapped in a standard (and short) action experience.”

Deadpool Metareview

  • EGM (80/100): “If you’re a fan of Deadpool, you’ll certainly appreciate the experience, but if you’re really unfamiliar with the character (even though I don’t know how that’s possible at this point), you might be a bit wary of having this game be your first experience”
  • Game Informer (60/100): “When I finished this game, I walked away unfulfilled. After a weekend away from it, I found myself chuckling over the crazy things Deadpool said and did. His obsession with Wolverine is particularly funny. The memories I took away from the game were worth the time I put in, even if playing it was a chore.”
  • Eurogamer (60/100): “Even with this crudely skewed difficulty curve, it’s not hard to romp through the game’s six stages without too much trouble, and once it’s done there’s not much else to do, beyond replaying it all again to max out those upgrade trees or dipping into a selection of one-note challenge stages based on locations you’ve already grown tired of.”
  • IGN (60/100): “On the other hand, much of the Deadpool gameplay experience is formulaic and safe…so safe you might think developer High Moon Studios is playing some sort of self-referential “hey, isn’t it ironic how normal this is?” meta-gag on you. But it’s not.”
  • VideoGamer (50/100): “Deadpool is a great character wrapped in a standard (and short) action experience.”

Deadpool [x]

I’m makin’ art here; bring that beat back!

Final Fantasy, Mass Effect, Iron Man & Gambit by boygto

Normally on my blog I like to keep it just about video games, but I guess I will make an exception. Iron Man & Gambit are too good not to be included in this set. Such a fantastic job by the artist. Kudos.