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#metal gear solid ground zeroes

Hideo Kojima: This Is What Fox Engine Is All About

"The concept of the ‘Fox Engine’ is photo-realism." Kojima tweeted. "The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required. "

"At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen."
"When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines."

"With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too."
"Businessmen in the field always think ‘What platform or career is going to succeed? With whom/where should I strengthen my ties?’ and look to the future and choose their path from there. But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create."

Kotaku

Hideo Kojima: This Is What Fox Engine Is All About

"The concept of the ‘Fox Engine’ is photo-realism." Kojima tweeted. "The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required. "

"At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen."

"When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines."

"With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too."

"Businessmen in the field always think ‘What platform or career is going to succeed? With whom/where should I strengthen my ties?’ and look to the future and choose their path from there. But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create."

Kotaku

Hideo Kojima wants to make Ground Zeroes with “limitless gameplay”

 “As far as stealth is concerned, you don’t normally just start in a building. If you look at spy and action movies, how the hero gets to that point is a very important part of the story and part of the action. Do they get there by plane or by some sort of disguise? There are many ways you can approach that element of infiltration.”
"My ultimate goal is to give players even more freedom, not only to figure out how they’re going to get there but really have everything factor into it. So, do you want to get there by helicopter, or do you want to get there by plane, are you going to ride in a vehicle, or are you going to take a bike? Basically have all of these options available to the player".

Hideo Kojima wants to make Ground Zeroes with “limitless gameplay”

 “As far as stealth is concerned, you don’t normally just start in a building. If you look at spy and action movies, how the hero gets to that point is a very important part of the story and part of the action. Do they get there by plane or by some sort of disguise? There are many ways you can approach that element of infiltration.”

"My ultimate goal is to give players even more freedom, not only to figure out how they’re going to get there but really have everything factor into it. So, do you want to get there by helicopter, or do you want to get there by plane, are you going to ride in a vehicle, or are you going to take a bike? Basically have all of these options available to the player".

Kojima says MGS: Ground Zeroes may be too risky to publish, sell

Metal Gear Solid creator Hideo Kojima thinks that his upcoming entry in the solid stealth series may be too taboo-heavy to be published in its current form. And even if it does see the light of day, he’s unsure if it will sell given its grim subject matter.


"I’m going to be targeting a lot of taboos, a lot of mature themes that really are quite risky," he said at a round table interview, as reported by VideoGamer. "I’m not even sure if I’m going to be able to release the game, and even if I did release the game then maybe it wouldn’t sell because it’s too much. As a creator I want to take that risk."

"Video games as a medium haven’t matured very much at all in the last 25 years," Kojima explained. "It’s always about killing aliens and zombies. Not that I don’t like those kinds of games… they are fun, but I think games have a long way to go before they can mature."

"Over the past 25 year I have tried to work with the Metal Gear series to introduce more mature themes, but really it hasn’t gotten there yet. Compared to movies and books it still has a long way to go… That’s precisely what I want to try to tackle with Ground Zeroes."

While he’s aware that this approach may not be commercially viable, Kojima, honey badger-like, doesn’t give a s***. “I’m approaching the project as a creator and prioritising creativity over sales,” he stated.

Metal Gear Solid: Ground Zeroes is slated for release on PS3, Xbox 360 and PC. No release date has been announced.

Eurogamer

Kojima says MGS: Ground Zeroes may be too risky to publish, sell

Metal Gear Solid creator Hideo Kojima thinks that his upcoming entry in the solid stealth series may be too taboo-heavy to be published in its current form. And even if it does see the light of day, he’s unsure if it will sell given its grim subject matter.

"I’m going to be targeting a lot of taboos, a lot of mature themes that really are quite risky," he said at a round table interview, as reported by VideoGamer. "I’m not even sure if I’m going to be able to release the game, and even if I did release the game then maybe it wouldn’t sell because it’s too much. As a creator I want to take that risk."

"Video games as a medium haven’t matured very much at all in the last 25 years," Kojima explained. "It’s always about killing aliens and zombies. Not that I don’t like those kinds of games… they are fun, but I think games have a long way to go before they can mature."

"Over the past 25 year I have tried to work with the Metal Gear series to introduce more mature themes, but really it hasn’t gotten there yet. Compared to movies and books it still has a long way to go… That’s precisely what I want to try to tackle with Ground Zeroes."

While he’s aware that this approach may not be commercially viable, Kojima, honey badger-like, doesn’t give a s***. “I’m approaching the project as a creator and prioritising creativity over sales,” he stated.

Metal Gear Solid: Ground Zeroes is slated for release on PS3, Xbox 360 and PC. No release date has been announced.

Eurogamer

Hideo Kojima to show off FOX Engine, Metal Gear Solid Ground Zeroes at GDC

Hideo Kojima will detail the FOX Engine for first time through a demonstration featuring Metal Gear Solid Ground Zeroes at GDC. The session, “Photorealism Through the Eyes of a ‘Fox’ – The Core of Metal Gear Solid: Ground Zeroes” will show some of the “key components and unique methods” used in the game’s development, according to GDC organizers. The talk will focus on the lighting system, environmental elements, and character realism among other things including the FOX Engine tools. Technical director Junji Tago, lighting artist Masayuki Suzuki, and CG art director Hideki Sasaki will join Kojima on stage. GDC takes place March 25-29 at the Moscone Center in San Francisco.

VG247

Hideo Kojima to show off FOX Engine, Metal Gear Solid Ground Zeroes at GDC

Hideo Kojima will detail the FOX Engine for first time through a demonstration featuring Metal Gear Solid Ground Zeroes at GDC. The session, “Photorealism Through the Eyes of a ‘Fox’ – The Core of Metal Gear Solid: Ground Zeroes” will show some of the “key components and unique methods” used in the game’s development, according to GDC organizers. The talk will focus on the lighting system, environmental elements, and character realism among other things including the FOX Engine tools. Technical director Junji Tago, lighting artist Masayuki Suzuki, and CG art director Hideki Sasaki will join Kojima on stage. GDC takes place March 25-29 at the Moscone Center in San Francisco.

VG247

Metal Gear Solid Ground Zeroes | Kept You Waiting Huh?

Metal Gear Ground Zeroes

"A free-roaming open world. A game with no game overs. Groundbreaking visuals running in real-time on "current-gen" tech. The return of Snake. Welcome to Metal Gear Solid: Ground Zeroes."

Read More

Metal Gear Ground Zeroes

"A free-roaming open world. A game with no game overs. Groundbreaking visuals running in real-time on "current-gen" tech. The return of Snake. Welcome to Metal Gear Solid: Ground Zeroes."


Read More

The Secrets of | Metal Gear Solid: Ground Zeroes

Metal Gear celebrated 25 years at a recent event during PAX, and Hideo Kojima treated guests to a 10-minute trailer for new game Metal Gear Solid: Ground Zeroes that raised more questions than answers. Morgan Webb and Blair Herter take a closer look.

Metal Gear Solid: Ground Zeroes - Screenshots

Talking with a friend yesterday about Metal Gear Solid Ground Zeroes, we came up with a possible idea that perhaps The Disfigured Man could be Psycho Mantis, I mean these two photos like sorta similar. But then again Joystiq states that they thought he could be Major Zero, but then maybe not. Whoever this dude is he reminds me of Mantis.