Bound by Flame, the new RPG developed by Spiders studios, is set for release on PlayStation 4, PlayStation 3, Xbox 360 and PC on May 9, and a series of exclusive images now provides another tantalizing glimpse of what’s in store! The game hero takes center stage in these screenshots, and players can create and play him before launching into an epic quest in pursuit of the Ice Lords. All your choices in Bound by Flame will therefore impact on your adventure and also on your hero’s appearance!
You therefore play a mercenary of the Freeborn Blades, who is possessed by a flame demon at the start of the adventure. When you start a new game, you are free to choose your character’s look: gender (which will affect some of the dialog, particularly with companions and potential romances), facial features, ethnicity and hairstyles.
But your character customization doesn’t end there; you will find and create new items of armor during your quest using the ingenious in-game crafting system. Not only will this have an impact on your combat tactics using the bonuses you have been granted but it will also alter your appearance, because each armor item can be customized with various extras, i.e. shoulder pads, knee pads and a range of other protective features, each having a particular style. The combinations are infinite, so each character will be unique!
Last but not least, you will be faced with many choices and dilemmas during your adventure. Depending on your decisions, you can perform heroic actions to reject the demon’s influence or be consumed by the power of the flame by allowing yourself to be controlled by the demon’s will. This demonic influence will be shown in the different stages of your transformation, and you will become increasingly demonic and less human! These screenshots illustrate all this using a selection of characters you can create and play in Bound by Flame!
The Last of Us ‘Grounded Bundle’ Final DLC Revealed
We’re pleased to announce the third and final drop in The Last of Us season pass. Here’s a look at what’s in the Grounded Bundle.
New trophies and a mix of single-player and multiplayer content await you in this DLC drop. Grounded Mode will be the hardest challenge you’ll ever face as you try to complete the single-player campaign of The Last of Us. The AI is relentless, smart, and brutal, and survival will be near impossible. “Completed Grounded Mode” might be one of the most difficult Trophies you’ll ever earn. If you’re not a season pass holder, Grounded Mode will cost $4.99 standalone.
The Reclaimed Territories Map Pack features four news maps: Wharf, Capitol, Coal Mine, and Water Tower. Each map has a mix of Trophies attached and is set in a location that will be familiar yet unfamiliar to players of the single-player campaign. Intelligent use of climbing, stealth, flanking, and all your clan survival techniques will be essential to master these maps. It’s available for $9.99 for non-season pass holders.
New guns and new survival skills are coming as part of the Grounded Bundle as well. All new guns and skills are available to try before you buy as part of new pre-set load outs. The Survivalist Weapon Bundle costs $5.99, and contains four new weapons: Specter, Double Barrel, Enforcer, and Launcher. These guns have very unique attributes that have been carefully balanced so as to offer new play styles that fit into the existing Factions gameplay.
Two Survival Skills Bundles, Situational Survival Skills Bundle and Professional Survival Skills Bundle, are also included if you own the season pass. If you want to purchase these standalone, they’ll cost you $3.99 each. These skills are very effective ways to find your new favorite play style.
Finally, everyone - non-season pass holders, included - will be getting a new gun, the Full-Auto Rifle, for free. This is a fully automatic, modified burst rifle that is very easy to use. It’s the perfect weapon for people who are new to Factions and experts alike.
While it’s been very cool to tell you about all this fresh content, nothing beats showing you. To that end, we’ll be livestreaming for the first time ever Thursday, April 24th over on the Naughty Dog Twitch channel. We’ll be showing off some of the new Grounded Bundle content, so tune in at 12:00 PM Pacific on April 24th to see new DLC in action.
Additionally, we’ll be doing some livestreaming on Twitch for our participation in Operation Supply Drop’s 8-Bit Salute on May 17th. Head over to learn more about the event at Team Naughty Dog’s fundraising page today.
If you haven’t purchased a season pass for The Last of Us yet, you’re missing out. With our final pack, this Grounded Bundle, as well as theAbandoned Territories, the Left Behind and the multiplayer head item drops all included, you’ll be getting savings of more than 80% versus purchasing all the content individually. The season pass will be available for $19.99 for four more weeks. After the week of May 13th, when PlayStation Store updates in your region, the season pass will no longer be available. Get the most out of The Last of Us while you still can.
Below ‘Horizon’ Trailer, Coming to Xbox One & Steam
Sid Meier’s Civilization: Beyond Earth Coming This Fall
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.
As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.
• Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.
• Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.
• Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
• Quest System: Quests are injected with fiction about the planet, and help to guide you through a series of side-missions that will aid in resource collection, unit upgrades, and advancement through the game.
• Orbital Layer: Build and deploy advanced military, economic and scientific units that provide strategic offensive, defensive and support capabilities from orbit.
• Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.
• Multiplayer: Up to 8 players can compete for dominance of a new alien world.
• Mod support: Robust mod support allows you to customize and extend your game experience.
Sony Online Entertainment announces zombie survival MMO H1Z1 for PC & PS4
Sony Online Entertainment president John Smeley’s message on Reddit
I wanted to tell you about an exciting new free-to-play game we’ve had under wraps here at SOE for some time. It’s called H1Z1. It’s a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It’s been 15 years since H1Z1 was first encountered and what’s left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren’t the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life… unless you are the Danger (talking to you Walter), but life can and will go on… even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call “Middle America” – an “anywhere and everywhere” town. The world is massive as you’ve come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We’ll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have – “There are a lot of survival / Zombie games… how is this one going to be any different?”. First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected… and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make. It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over… or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw… not instanced). We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).
To use a simple reference I’m sure everyone interested in this game will get… we want our players to make Woodbury from The Walking Dead if they want to. Or take over a prison. Or fix an old car so you and your friends (yeah we have multiplayer vehicles) can run zombies and players over mercilessly, and revel in the sheer delight of hearing a zombie scream as you light it on fire, or craft a gun to take down your friends and enemies alike. Our goal here is to provide emergent gameplay that will allow our players to make the world their own the way they want to. One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. If you prefer a quiet life as a farmer raising crops… we’re going to make sure your zombie apocalypse fantasy is complete. If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes. It’s going to be a blast!
Check out H1Z1.com and reddit.com/r/h1z1. We’ll be adding more information in the coming weeks to the website. We’ll also be very openly answering questions in the subreddit.
Next week you can see us do a livestream of the game as we have a playtest. Stay tuned!
Borderlands: The Pre-Sequel confirmed - gameplay video and screenshots
Randy Pitchford, president of Gearbox Software and Tony Lawrence, general manager of 2K Australia introduce you to the next standalone AAA Borderlands game — Borderlands: The Pre-Sequel. Coming Fall 2014 to Xbox 360, PS3, and PC
The Crew to Launch in Fall 2014, Releases Worldwide Premiere Gameplay Trailer