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#splinter cell

Splinter Cell concept was a sci-fi shooter and James Bond game before hitting its stride
Splinter Cell is such an important part of the stealth action genre today that it’s hard to imagine Ubisoft not immediately siezing on it as a good idea, but a new retrospective on the franchise’s origins shows Sam Fisher didn’t have an easy path to market.
In an interesting, multi-part feature on Ubisoft Montreal put together by IGN, studio CEO Yannis Mallat revealed Splinter Cell’s rocky origins.
The game began as a concept called The Drift, in development at Ubisoft New York. It was set in a future world with a 70′s retro sci-fi aesthetic which had exploded into chunks, which sounds rad. It had some cool ideas – flying vehicles, aiming at two enemies at once, crowds reacting to player actions, and a modular gun which could fire a grapple, set cameras and change vision modes.
Unfortunately, the third-person shooter gameplay wasn’t up to snuff. In an attempt to salvage the project, Ubisoft tried pitching it as a James Bond title in an “attempt to impress the license holder”, but when that failed, it shelved it altogether, and Ubisoft New York was closed, with the team relocating to Montreal.
Then, in August 2000, Ubisoft acquired Red Storm Entertainment, along with its Tom Clancy license and Unreal Engine experience. The former New York team started fiddling with The Drift, introducing spy elements such as surveillance cameras, stealth and indirect combat.
Ubisoft management was immediately won over and asked the team to “make a Metal Gear Solid 2 killer”. The rest is history.
Via: VG247, pcgamesn

Splinter Cell concept was a sci-fi shooter and James Bond game before hitting its stride

Splinter Cell is such an important part of the stealth action genre today that it’s hard to imagine Ubisoft not immediately siezing on it as a good idea, but a new retrospective on the franchise’s origins shows Sam Fisher didn’t have an easy path to market.

In an interesting, multi-part feature on Ubisoft Montreal put together by IGN, studio CEO Yannis Mallat revealed Splinter Cell’s rocky origins.

The game began as a concept called The Drift, in development at Ubisoft New York. It was set in a future world with a 70′s retro sci-fi aesthetic which had exploded into chunks, which sounds rad. It had some cool ideas – flying vehicles, aiming at two enemies at once, crowds reacting to player actions, and a modular gun which could fire a grapple, set cameras and change vision modes.

Unfortunately, the third-person shooter gameplay wasn’t up to snuff. In an attempt to salvage the project, Ubisoft tried pitching it as a James Bond title in an “attempt to impress the license holder”, but when that failed, it shelved it altogether, and Ubisoft New York was closed, with the team relocating to Montreal.

Then, in August 2000, Ubisoft acquired Red Storm Entertainment, along with its Tom Clancy license and Unreal Engine experience. The former New York team started fiddling with The Drift, introducing spy elements such as surveillance cameras, stealth and indirect combat.

Ubisoft management was immediately won over and asked the team to “make a Metal Gear Solid 2 killer”. The rest is history.

Via: VG247, pcgamesn

My Remembering Tom Clancy Post

April 12, 1947 - October 1, 2013

 

Splinter Cell Blacklist ~ Launch Trailer

Splinter Cell Blacklist ~ 100 Ways to Play Trailer

Splinter Cell Blacklist PC Specs Revealed
Minimum: 
OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8 
Processor:2.13 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better 
Memory:2 GB RAM 
Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher 
DirectX®:9 
Hard Drive:25 GB HD space 
Sound: DirectX 10–compliant DirectX 9.0c–compliant 
Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended)
Recommended: 
Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better 
Memory:4 GB RAM 
DirectX®:11 
Hard Drive:25 GB HD space 
Sound: (5.1 surround sound recommended) 
Other Requirements:Broadband Internet connection 
Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended)

Splinter Cell Blacklist PC Specs Revealed

Minimum: 

OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8 

Processor:2.13 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better 

Memory:2 GB RAM 

Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher 

DirectX®:9 

Hard Drive:25 GB HD space 

Sound: DirectX 10–compliant DirectX 9.0c–compliant 

Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended)

Recommended: 

Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better 

Memory:4 GB RAM 

DirectX®:11 

Hard Drive:25 GB HD space 

Sound: (5.1 surround sound recommended) 

Other Requirements:Broadband Internet connection 

Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended)

Splinter Cell Blacklist: Multiple-Choice Trailer

Splinter Cell: Blacklist ~ Threat Trailer
Watch Sam Fisher as he investigates the Blacklist and the threat it poses in this trailer for Splinter Cell: Blacklist.

Splinter Cell: Blacklist ~ Threat Trailer

Watch Sam Fisher as he investigates the Blacklist and the threat it poses in this trailer for Splinter Cell: Blacklist.

Splinter Cell Blacklist ~ Ghost, Panther, Assault Trailer

Splinter Cell: Blacklist ~ Become what they fear most

Splinter Cell Blacklist: Michael Ironside & Eric Johnson Behind The Scenes Video