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Cole - inFamous live action short film

When Cole develops incredible powers after surviving a lethal city-wide explosion, he has a life-changing decision to make: protect himself and those closest to him or stand up to the ruthless militia taking over the city.

"Cole" is a fan film of the Playstation video game series "Infamous" and is freely based on the events of the first two games.

Entirely self-produced, the short film was made over the course of 2013 in Bordeaux, France, with the challenge of creating a “mini-blockbuster” with little to no budget.

Behance | Website

PS4 Update 1.70 Coming Soon, Introducing SHAREfactory

As we mentioned last month during GDC, we’ll be releasing a major system software update for PS4 that will add some exciting new features that many of you have been asking for. Today, I’m pleased to announce a few of those features from PS4 system software update (v1.70) will be available soon, including features that were incorporated as a result of your great feedback. This will be a significant update, and today we’re excited to bring you a sneak peek of just a few things you can look forward to. 

Introducing: SHAREfactory

The 1.70 update will enable SHAREfactory, our new rich video editor app for PS4 that makes it easy for you to customize your gameplay videos:

With SHAREfactory, you can now easily combine your captured video clips for editing, personalize them with special effects using filters, transitions, and themes, as well as share them with your friends and social networks. SHAREfactory also allows you to personalize your videos by adding text, stickers, and a set of included audio tracks, as well as video commentary with picture-in-picture capability with PlayStation Camera. It also allows you to import your original music to add to the custom soundtrack for your video.

Take Your Share Anywhere

Once you’re done with your masterpiece, you can easily share your SHAREfactory videos to Facebook, or export them to an external USB storage device to upload them elsewhere, another new feature coming as part of the 1.70 system software update. Other PS4 SHARE enhancements include the ability to change the recording time of your gameplay to shorter increments, the ability to change who you share your clips with on the SHARE screen, and the removal of default saves for screenshots and video clips. In addition to these SHARE enhancements, the 1.70 update will allow you switch off HDCP, enabling you to capture video directly from your HDMI output so you can record and share longer clips of your gameplay sessions — a feature I know many of you have been waiting for. We are excited to see what the PlayStation Nation does with these new social features, and cannot wait to get them into your hands!

Play as Soon as the Game is Released

Providing you with immediate access to your games is a priority designed into PS4, and something we will always strive to make better. We’ve had a great response from PS4 fans about the Play as You Download feature, the snappy load times when launching and playing games, and the general speed and responsiveness of the UI. The 1.70 update adds features to build on this idea and make it faster to play the games you pre-order with an auto pre-download capability, which allows you to pre-download your select pre-ordered game up to several days prior to release. If you have the auto-download feature enabled, it will automatically pre-download your pre-ordered game so you can play as soon as the game is unlocked on release day.

As I mentioned earlier, some of these features were a direct result of the great feedback we’ve been getting from you, our dedicated gamer community. We enjoy listening to your comments, and encourage you to continue sharing your thoughts with us. And this is just the beginning. We’ve got a lot more coming in PS4 system software update v1.70 and beyond. The PS4 experience will constantly evolve, and new innovative ideas can come from anywhere to ensure the platform continues to deliver the best in gaming and entertainment every time you turn it on.

We’ll have more information to share about new upcoming features for this major system software update as the release approaches, so stay tuned!

Infamous: Second Son Patch Out Tomorrow, Photo Mode

I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.

Now first, let me update you on the specifics I promised, and then toss in a few extra goodies that we managed to squeeze in when nobody was looking. First — addressing one of the top two requests we’ve gotten — you’ll be able to disable the HUD, and once you’ve finished the game you’ll be able to adjust the time of day as you like.

We also promised, and have included, an option to cap the game frame rate at 30 FPS if you prefer playing this way. To set expectations for you all: this is a frame rate cap — not a lock. It won’t eliminate the rare instance of a dropped frame during gameplay.

But that’s all stuff you expected. Let’s talk about a few surprises, saving the best for last:

• A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).
• If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.
• If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.
• Photo Mode.

Wait, what’s that last one? We were totally amazed at the quality of the screenshots you all shared. Amazed. So we thought we’d try to help you all out. With this patch, you can enable photo mode within the options. Once you do that, clicking L3 will pause the game, and allow you to use a suite of our internal tools (like setting depth of field) to take even more amazing shots.

To hold you over until the patch goes live tomorrow, check out the brief video tutorial above showing how the Photo Mode works!

Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could. Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools.

We hope you enjoy the new tools and the Photo Mode, and we can’t wait to see what you come up with! Enjoy, and talk again soon.

Sid Meier’s Civilization: Beyond Earth Coming This Fall

Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

Features


• Seed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.

• Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.

• Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.

• Quest System: Quests are injected with fiction about the planet, and help to guide you through a series of side-missions that will aid in resource collection, unit upgrades, and advancement through the game.

• Orbital Layer: Build and deploy advanced military, economic and scientific units that provide strategic offensive, defensive and support capabilities from orbit.

• Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.

• Multiplayer: Up to 8 players can compete for dominance of a new alien world.

• Mod support: Robust mod support allows you to customize and extend your game experience.

Bound by Flame PS4 Combat Trailer, Details

Find out everything there is to know about the combat system in Bound by Flame! The most ambitious RPG to date from developers Spiders studios is set for release on PlayStation 4, PlayStation 3, Xbox 360 and PC on May 9, 2014, and we can now unveil a video dedicated to the Bound by Flame combat system!

The spectacular and highly tactical battles in Bound by Flame present a real challenge to players. so rashly plunging headlong into the melee is the shortest way to the load saved game menu!

The video comprises numerous gameplay sequences and a detailed commentary describes the combat system and game mechanics that work in synergy: from the various options available to the player in the skill trees (Warrior, Ranger and Pyromancer) to choosing your companions, the variety in the impressive bestiary, the crafting system that enables you to customize your equipment and the player’s human/demon duality, which will have a strong influence on your combat strategy.

Bound by Flame will be available on PlayStation 4, PlayStation 3, Xbox 360 and PC on May 9, 2014.

Watch_Dogs: GeForce GTX PC Technology Trailer

Ubisoft and NVIDIA have been working closely in order to create the most vivid and breath taking Chicago possible for the PC version of Watch_Dogs. Paul Vlasie, the PC Lead Engineer on Watch_Dogs, describes the NVIDIA technology integrated into the PC version of the game.