Killzone: Mercenary ~ Blackjack Trailer

Killzone: Mercenary will be released Sept. 10 on PlayStation Vita in North America, one week ahead of its previously announced release date, publisher Sony Computer Entertainment announced yesterday.

Pre-Order at GameStop to get the exclusive M224-A1 Light Machine Gun DLC
• A powerhouse weapon of the ISA, the M224-A1 Light Machine Gun carries more than enough ammo to get the job done at the cost of accuracy. Fortunately for a Mercenary, subtlety is not always a mission requirement.

Pre-order to receive Blackjack’s Briefcase, containing access to the exclusive Double XP Boost and an In-Game Cash bonus!

• Double XP Boost: Get out ahead of the pack! Start the 48-hour clock with this special access code and all contracts, bonuses and payoffs earn you twice the normal XP for two straight days! Applies to both Campaign and Multiplayer!

• In-Game Cash Bonus: Start the game and go straight to the armory! With this bonus payout, you’ll have enough Vektan Cash to pick up a new weapon before you even step foot on the battlefield!

Gustavo Santaolalla: The Music of The Last of Us
A behind-the-scenes look at Academy Award winning composer, Gustavo Santaolalla, the artist behind the music in The Last of Us.
The Last of Us is genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. Cities are abandoned and being reclaimed by nature. Remaining survivors are killing each other for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a young teenage girl who’s braver and wiser beyond her years, must work together to survive their journey across what remains of the United States.
Out 6.14.2013

Gustavo Santaolalla: The Music of The Last of Us

A behind-the-scenes look at Academy Award winning composer, Gustavo Santaolalla, the artist behind the music in The Last of Us.

The Last of Us is genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. Cities are abandoned and being reclaimed by nature. Remaining survivors are killing each other for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a young teenage girl who’s braver and wiser beyond her years, must work together to survive their journey across what remains of the United States.

Out 6.14.2013

Diablo III on PS4: Conversations with Creators

In this video, you’ll hear from three of the developers behind Blizzard Entertainment’s action role-playing epic: Production Director John Hight, Lead Designer Joshua Mosqueira, and Senior Designer Jason Bender. Together, they’ll explain how bringing the game to the PlayStation 3 and 4 has empowered them to viscerally transport players into the foreboding, demon-besieged world of Sanctuary by putting the action in the palms of their hands.

Remembering is a poetic exploration game driven by sound

The world of Remembering is like a half forgotten dream. Strange, but also vaguely familiar. This empty mysterious place is filled with sounds that invite you to use your own imagination. 

Remembering is a game that leaves room for the player. By building a world based on sound instead of visuals we’ve created a place that relies on interpretation. It offers the chance to perceive it in a personal way.

Download for Windows || Mac