Ubisoft Unveis Watch Dogs Bad Blood Downloadable Content
Today, Ubisoft announced that Watch_Dogs Bad Blood, a new downloadable piece of content for Watch_Dogs, the record-breaking open-world action game that has sold-in more than 8 million units, will release on September 23 for season pass holders and September 30 for all other players.
Watch_Dogs Bad Blood features an all new story campaign starring T-Bone, the brilliant and eccentric hacker players first met in Watch_Dogs, who is now playable for the first time. The campaign explores T-Bone’s story through 10 new missions set in new locations throughout Chicago. Shortly after the events of Watch_Dogs, Raymond “T-Bone” Kenney infiltrates Blume one last time to plant a false trail in their system. Before he can disappear from the grid, he receives a panicked phone call from Tobias Frewer, a former colleague from Blume’s ctOS prototype days, who’s in desperate need of help. Putting his own escape at risk, T-Bone decides to help, but quickly realises the details of his old friend’s story aren’t adding up.
Watch_Dogs Bad Blood also grants players access to “Street Sweep” contracts, a dynamic new system of side missions that offers players endless hours of challenges. All Street Sweep contracts are playable in co-op mode (friend or public sessions), a first for Watch_Dogs, allowing two players to work together to combat Chicago’s criminal groups. The popular online ‘Hacking’ and ‘Tailing’ modes as well as the ctOS Companion App are also fully playable as T-Bone in Watch_Dogs Bad Blood.
In addition, Watch_Dogs Bad Blood features exclusive weapons, perks and outfits, including the remote-controlled car “Eugene,” T-Bone’s latest creation that can be upgraded with both offensive and defensive perks.
Players looking for early access to the upcoming Watch_Dogs Bad Blood DLC, as well as the “Access Granted Pack” and “Conspiracy!” Digital Trip can still purchase the Season Pass. For more information on the Watch_Dogs Season Pass, please visit: watchdogs.com/badblood
• Play as T-Bone Grady - Play a new charismatic character, with a deep background, rooted in the Watch_Dogs story. T-Bone is a fan-favourite for his crazy style, his off-the-wall humor and his importance to Watch_Dogs’ plot. He comes with plenty of new unlockable outfits, weapons, perks and close-combat animations.
• A new Storyline in 10 Missions - We follow T-Bone in his final attempt to escape Blume’s radar for good. Discover 10 new campaign missions taking place in the Windy City following the events of Watch_Dogs. It’s a new thrilling plot and a chance to learn more about T-Bone’s haunted past.
• New and Dynamic System of Side Missions - Take part in the new “Street Sweep” contracts to unlock new perks, collect cash and increase your reputation in Chicago’s gang world. These exciting procedurally generated side missions offer infinite exciting challenges. The “Street Sweep” missions also integrate a social component: top the leaderboard by completing the Daily Contracts with the highest scores possible or take on this brand new challenge with another player.
• 2 Players Online Coop Mode - Enjoy “Street Sweep” side missions with friend or public matchmaking through online coop. All this side content is playable and the leaderboards also support this brand new mode for even more social challenges.
• Rich New Content - Discover many new locations, like T-Bone’s new hideout or Blume’s secret office “Blume Forge”. Fight with various new tools like T-Bone’s VR Car ‘Eugene’, deadly armed cameras and brand new hacks. Enjoy this fresh new take on the Watch_Dogs universe with all the additional content from Bad Blood.
Modern Video Game Demasters Featuring: The Last of Us, Destiny, God of War, Dark Souls, & Watch Dogs
Looking for some new desktop wallpapers? I’ve put a few together, you can get the non watermarked versions over on my DeviantArt page.
Featuring - Assassin’s Creed, Tomb Raider, Uncharted 4, Far Cry 4, The Last of Us, & Watch Dogs
by guzzardi via Tumblr
Assassin’s Creed IV Black Flag ‘Edward Kenway’ & Watch_Dogs ‘Defalt’
by Fabien Troncal
Ubisoft Explains Why Watch Dogs On PC Had Hidden Graphic Options
The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve. We test and optimize our games for each platform on which they’re released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.
Thanks for playing Watch Dogs and stay safe on the mean streets of Chicago.
-The Watch Dogs Team
Watch Dogs Hidden PC Files Improve Graphics Substantially
Findings in the game files of the PC version of Watch Dogs have lead to the recent discovery of enhanced graphical options that substantially improve the game’s visuals.
The new-found effects include similar graphical options to the ones found in Watch Dog’s E3 2012 presentation, like enhanced explosions, dynamic shadows from headlights, increased rain density, increased NPC density, as well as bloom and lens flare effects.
Mod creator TheWorse was able to unpack the files and apply all of them to the game, noting findings on the Guru3D forums:
“I’m a very obsessed person, with many things mainly graphics. Also i’m a fan of using sweetfx on every game I can use it. I like to make my own presets always.
“After release and this stupid stuttering problems I started searching for fixes etc. Then I saw many threads talking about the engine when I realized it was based on dunia 2 so I tried to unpack the files which obviously not worked.. so after searching so much for the unpacker I found it, started playing with it and after a long time of testing I ended up getting the E3 Bloom from 2012 working.
“After studying how bin hex worked and downloading many tools to convert files etc, I was able to integrate and enable many effects. I told myself to keep trying and trying and that is what I have done.
“This is the result of my obsession and my try to be like the greatest (iCEnhancer, MalDo, etc) those guys are genius, and I’ll always say the same thing: I’m just a novice.
Here are some of the features in the mod, though TheWorse notes that not all are available yet:
- Changes to the default fog values
- Enabled bokeh DOF for the main cameras
- Stuttering Improvements
- E3 2012 Bloom
- Performance Improvements
- Enabled Headlight Shadows
- LoD Changes
- Reflection changes
- Added 3 new cameras to the game(closer, normal, further)
- Rain changes(High quality rain drops, properly reacting to light, etc)
- Lighting changes(TESTING AND WIP)
- Civilians density changes
- And many more things.. SOON.
Watch_Dogs - Concept Artworks
via TwoDots - Creative Studio
Watch_Dogs - Concept Artworks
2014 Into the Pixel Collection Celebrates Video Game Artistry, Contest Winners
The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2014 Into the Pixel (ITP) collection. Created in 2004, and now in its 11th year, the annual ITP art exhibit honors video game artists who continue to push the interactive entertainment art form forward. Co-produced by the ESA and AIAS, the 2014 ITP collection will be shown for the first time at the Electronic Entertainment Expo (E3), the world’s premier trade show for computer and video games and related products, from June 10-12, 2014, at the Los Angeles Convention Center.
For More Artworks head to Intothepixel.com
- Sunset Overdrive by Julien Renoult
- Assassin’s Creed Unity by Gilles Beloeil
- Destiny by Jaime Jones
- Infamous Second Son by Susan Luo
- The Last of Us by John Sweeney
- Rayman Legends by Christophe Messier, Sebastien Dujeu, Lu Yang
- Killzone Shadow Fall by Kait Kybar
- The Banner Saga by Arnie Jorgensen
- Watch Dogs by Patrick by Desgreniers, Sidonie Weber, Mathieu Leduc
- The Order 1886 by Joe Studzinski
Watch_Dogs Sells 4 Million in First Week
Ubisoft’s Watch Dogs has sold-through 4 million units in its first week according to the publisher.
“The results we achieved in the first week of launch are amazing and prove Ubisoft’s commitment to developing new blockbuster IP and thoroughly new-gen experiences,” said Darren Bowen, UK Sales Director.
I’ve finished Watch_Dogs. Great game despite some negative feedback from some gamers on the internet, however it seemed to be more about the PC version. I myself played on PS4 and there was zero issues for me.
I recommend Watch_Dogs to anyone who’s into action games. One hell of a ride from start to finish!
Ubisoft: Watch Dogs Day 1 Sales higher than any other Ubisoft title ever
Paris, France - 28 May 2014
Today, Ubisoft announced that Watch Dogs sold through more copies in its first 24 hours of availability than any previous title in the company’s history*.
Players were understandably eager to get their hands on Watch Dogs, one of the most anticipated and critically-acclaimed titles of 2014. Reviews praised Watch Dogs’ hacking gameplay, breadth of content, seamless nature and the depth of the open-world experience. Notable reviews included the following:
· "Original and compelling gameplay, intelligent level design and immersion guaranteed.” ² – Jeuxvideo.com, 18 out of 20
· “It’s huge, diverse and intricately detailed.” ³ – IGN, 8.4 out of 10
· “Watch Dogs was so well received at E3 2012 not for its looks, but what it promised: a truly new way to play open-world games in which the concept of agency extends beyond choosing where to go and what to do next. And whether you’re on foot, behind the wheel or in combat, Watch Dogs delivers on that promise.” ¹ – Edge, 8 out of 10
· “Impressive.” ⁴– The Escapist, 9 out of 10
Ubisoft’s co-founder and CEO Yves Guillemot weighed in on Watch Dogs’ early success, saying, “Watch Dogs is an amazing achievement and our teams should be proud that the creativity, innovation and long hours they invested in making this game are paying off. It’s great to see so many players enjoying the game, and it shows that Watch Dogs has cracked the code for developing a new blockbuster IP and a thoroughly new-gen experience.”
Watch Dogs is set in Chicago and lets players become Aiden Pearce, a brilliant hacker seeking justice following a violent family tragedy. Pearce hacks into Chicago’s Central Operating System (ctOS), which controls the city’s infrastructure (security cameras, traffic lights, public transportation and more) as well as key data on the city’s residents. The game uses the all-new Disrupt game engine to deliver stunning visuals and an incredibly immersive world.
Watch_Dogs - Cosplay
by mofftarkin / Model Iga Gorecka